The MK Missile System is just a naming system for explosives under the 2005 rules, and is very simple:
MK I = Default Explosive
Damage: 1 D10
MK II = Size 2 Explosive
Damage: 2 D10
MK III = Size 3 Explosive
Damage: 3 D10
How do I represent different sizes?
The missiles I use are typically MK II missiles. They are a cone piece, a circular 1 x 1 plate, and a 1 x 1 cylinder piece. The idea is that each cylinder increases it by a MK size, so a MK III missile has 2 cylinders, a cone, and a 1 x 1 circle plate. Though sometimes the cone is replaced with another cylinder, like the missiles on Rhett Butler's Revenge but it means the same thing.
Mimetic Armour is a weak form of armour, but it is light weight so it doesn't slow down the wearer.
MK I Mimetic Armour:
MK II Mimetic Armour:
So, weaker but no move penalty for same price. Almost all my guys have MK I Mimetic Armour, but in Death Battle the Space Pirate flamethrower guy had normal Armour. So does Regulus who fought in Death War.
I use 2001 rules for Beam Swords.
- Assault Rifle -
Use Req: 3
Damage: 1D6 + 3
Cost: 10 CP
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."