The Dwellers may be found anywhere there's little civilisation in the Kingdom, but their group usually resides in the southern forests, near the border with Kerrat. Dwellers are a banding together of ranger people and creatures. They are lead by the ranger woman Miranda Oneshot. Dwellers are in fact a neutral force but they will generally fight for good when the need arises even if it threathens their own survival. Dwellers sometimes clash with the hordes of Kerrat (The power-hungry Junatan and Kennin's hordes) to try and prevent Royalist intervention by fighting in their stead and stopping or delaying the hordes enough before they succeed in causing a war between Kerrat and the Kingdom, which is the goal of the treacherous mages. On occassion they try to push through to Kerrat to either pursue and harass hordes and ultimately inform the leaders of Kerrat of Junatan and Kennin's treacherous business, but their limited numbers make this a very hard task.
Runner-mounted Rangers, Flag and Swordsmen, Rangers, Supplier, Giant
Healer, Wolfpack spearmen, Miranda Oneshot, Furbeast (intentional pun) Leader, Furbeast squad.
notice how I tried to make it look like the Runner-mounted Rangers are actually holding their bows in the right way (which is difficult when you put them on a mount) by turning their capes when you look at them from this side.
I wanted to create a small and versatile army that is at its strongest ambushing and can take on larger armies if used correctly. The main thing is that they have to be frustrating to fight and that every kill comes as a relief for the opponent. They are strong against slow-moving armies that rely on formations and good at taking out important enemy units but may be weak against enemies that have a lot of cavalry or archers.
Wolfpack wasn't quite working out as a faction of the Royalists I’m working on. The Star Wars minifigs could only be supplements to other armies, but as you may have noticed I like colour patterns and also want faces to work together in my armies somewhat, which was what brought these guys together in the end. I intentionally gave the rangers the withered swords. I realized if I wanted them to become an effective force I couldn’t just put 6 Wolfpack, 6 rangers and 6 wookies together into three battalions because the whole idea is that they can win by using the unique qualities of each separate unit rather than just numbers and squad combat, which would be impossible for them.
Miranda Oneshot is the hero of the army. She has all standard ranger skills which are: switching between bow and sword, and stealth. She may fire at double the rate of normal rangers and has some more defence. I had to put her quiver on her hip because it wouldn't go together with the hair. It was also getting crowdie back there with the sword and the cape.
The rangers are a special unit possessing stealth, good archery and a sword for cc. Though better than a standard trooper even in cc it’s still best to keep them away from the enemy as much as possible.
The small flag is a simple dull grey, and it is guarded by two Wolfpack swordsmen, one of which possesses my one and only Wolfpack shield. The flag has no special properties really and it will mostly be tucked away somewhere safely in battles where the Dwellers are ambushing.
The Wolfpack spearmen are the most basic type in the Dweller army and too few in number for comfort. They’ll be quickly overcome if exposed to the enemy and their best use is probably winning some time for important units to escape or throwing their spears and running around for safety until they can get their hands on some more spears.
The runner-mounted rangers, contrary to their brothers on the ground, have no close combat skills or stealth capabilities, but their mounts are very fast and they may fire in a 360 degree radius with good accuracy without having to stop their movement. This probably makes them the most pesky units amongst the Dweller army. I hope you'll all notice that the way I turned their capes makes it seem like they are actually holding their bows in the right way when you look at them from the right side, though I could / should have taken a better picture of that.
The Furbeasts (intentional pun) are a force that may fight from nearby with their spears, rain death with their crossbows or launch their spears at their enemies as long as they are supplied. They are a fierce tribe and their young as well as their grown warriors have to fight. They do not possess stealth though, but are the Dweller’s greatest hope at winning a melee fight.
The Furbeast leader is, perhaps surprisingly, smaller than his grown warriors. He may fire at double the rate of normal Furbeasts and also possesses stealth.
The Healer, contrary to most healers, is necessarily able to defend himself like a normal trooper would because of the low number of troops in the Dweller's armies and because he has to traverse the battlefield a lot without anyone to protect him. He is a very important force because every loss is keenly felt in the Dwellers' ranks and as such every comrade revived is also keenly felt. He also has good stealth, allowing him to cross the battlefield and reach his fallen comrades without getting killed immediately.
The Supplier is only different from a standard trooper in that he carries a large backpack with spears and uses an axe instead of the typical Dweller spear. It is his job to make sure the troops are constantly supplied with spears. When he's out of spears, he may run across the battlefield to collect some more. Because of his large backpack, he has no stealth.
The towering Giant was my excuse to use two of the three oversized Power Rangerknight swords. His double swords give him a powerful, double attack and he is also somewhat harder to kill because of his size. He has no stealth.
20 minifigs total: 1 Miranda Oneshot, 1 Giant, 5 Rangers, 6 Wolfpack, 7 Furbeasts.
- Add 6 (standard) Wolfpack archers
- Add 6 (standard) Wolfpack swordsmen
- Add 1 Ranger (type not yet specified)
- Write out actual stats for them, of course.
- The Wolfpack are now Wolfpack rangers with capes, crossbows and swords and have a commander.
- The supplier is carrying more spears and has the axe stuck in his backpack for when he needs it.
- The medic has a more spiritual outlook.