Re: The Scythian Galactic Codex (20,000 VIEWS!)

Show off your armies and weaponry and stuff.

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Postby Warhead » Thu May 13, 2010 1:03 pm

Tres Cool... 8)
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Postby Silent-sigfig » Thu May 13, 2010 2:13 pm

Fantastic. One can only pretend to imagine what's going on like Bonn-o-Tron.

I like the floating station.
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Silent-sigfig wrote: :dog:

Coolest 1000th post ever :D
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Postby Ross_Varn » Thu May 13, 2010 8:33 pm

Mein Gott. That's fucking awesome. Shadowscythe officially has the greatest virtual microfleet in existence...
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Postby The Shadowscythe » Mon May 17, 2010 5:44 am

Recent intelligence indicates there is some form of activity between the forces of the Gamma Corps and The Great Scythian Empire, how far this activity entails, and what it could mean for the greater galaxy is currently unknown - however, they don't seem to be shooting the hell out of each other, so for the enemies of both - this cannot be good.

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-- DIRECTORATE ORDER INDIGO NOVEMBER THREE --

-- TO ALL SCYTHIAN ARMED FORCES --


The Scythian Office of Naval Intelligence has recently been passed on information form the forces of the Gamma corps about one of the possible threats to The Great Scythian Empire - The Immortals.

This information has been gathered directly from survivors of the planet Fico.

The rumours of the Immortal forces are unfortunately - True.

"Immortal" forces, are apparently - Immortal, and effectively unkillable by current known means other than massive application of firepower. While this may not be an issue for future conflicts between the Scythian navy and Immortal forces - this does present a problem for our ground forces. All ground forces in engagements with Immortal forces are advised to use SIBAS infantry battlesuits and PAVL anti-vehicle lasers and Goliath battle mecha to incapacitate any confirmed Immortals as soon as possible - all bodies are to be retrieved for study by ANY means necessary. Unit casualty rates for completion of this task are deemed "Acceptable" up to, and including 90% unit casualties.

For Non-Immortal forces, standard "Battery" units are advised to completely eradicate all enemy units, leave no survivors - and then retrieve enemy technology for the Scythian Office of Naval Intelligence. Any items from the "Dial'O'Death" weapons merchants are deemed "High Priority" over other battlefield salvage.
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-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
Spoiler: show
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I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
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Postby Warhead » Mon May 17, 2010 8:13 am

And so the first nations of the Brikverse finally rouse from their slumber as they face a new enemy, but is it too little too late? For during this time of peace the forces of the Immortals had been busy sowing the seeds of their destruction. So bang the drum and muster your forces, we bring you war!
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Postby The Shadowscythe » Wed May 19, 2010 8:38 am

After a few conversations with Mr Head . . . I have started to roll out a few new toys - it can be up to everyone else to guess why . . . for now! :twisted:

- SYCTHIAN RIGEL KENTAURUS MILITARY CATALOUGES -

- CAPITOL SHIP CLASS - DESTROYER -

- KENTAURUS CLASS DESTROYER -

A New addition to the Scythian Navy - The Kentaurus Class destroyer was a joint project put forth by the Rigel Kentaurus and a private military corporation from beyond the empire, who for the moment wishes to remain anonymous - but they have however put in extremely large orders for the production of this new class of vessel, to the ratio of 1 for every 6 built to be privatised for our benefactors.

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An extremely small example of the destroyer class - the Kentaurus class exists for one roll and one roll only, to cause extreme damage as quickly as possible - the entire vessel is built an experimental Anti-matter power generator that is in fact, 6 micro-generators built around a super-heavy central generator that would be more suited for a Monarch class sized vessel.

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The reasoning for this design ethic soon became clear - its side mounted battleship cannons, huge number of point defence lasers and extremely oversized engine systems, as well as a dual shielding system. The Kentaurus class is designed to get into a fight as quickly as possible and then end it through superior firepower.

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As of yet however, the design is un-tested, and has only just begun construction. While these ships are currently rare - by the end of the year, they should hopefully be in numbers to replace the now aging "Ravager" design.

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-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
Spoiler: show
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I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
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Postby The Shadowscythe » Fri Jun 04, 2010 3:49 am

(A SNEAK PREVIEW OF AN LDD PROJECT)

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LDD MINIFIG SCALE DESTROYER.

That is all.
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-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
Spoiler: show
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I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
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Postby The Shadowscythe » Mon Jun 21, 2010 5:56 am

While the LDD destroyer is still in construction - I have an LDD here that I should have the parts to build - but not the time too (due to small children) so for now - here is the digital copy - and then hopefully I can get the full MOC up later.

- SYCTHIAN RIGEL KENTAURUS MILITARY CATALOUGES -

- SECOND GENERATION MAIN BATTLE TANK -

- TARANTULA MAIN BATTLE TANK -

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The Tarantula is a complete overhaul of the now obsolete Armadillo main battle tank - which it out-classes in every single area.

For a start - its sports a 6 legged design which includes heavily armoured wheels at its "feet" - which can act as legs that "walk" over heavy terrain - or a super sized suspension in "wheeled" mode, allowing the Tarantula the versatility of a tracked tank, but the speed of a light scout jeep.

To compliment this, it has considerably thinner, but more advanced armour, which includes Ablative, ballistic and kinetic layers - and an under woven crystal lattice layer that significantly reduces armour penetration.

It is armed with a frigate class laser cannon as its main weapon, which is capable of turning most enemy tanks into molten slag in the blink of an eye - this cannon is backed up by a smaller turreted anti-infantry laser cannon (which is essentially the same as the its ancestors turret laser) and two fire-and-forget anti-matter missiles as an additional weapon system.

It is powered by the new generation of anti-matter generators, which is a single large generator with a number of smaller generators to supply additional power as needed. It's vent system is the large round section extending from the rear of the Tarantula.

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As can be seen above, it can accommodate two figs (driver and gunner) quite comfortably into the field.

(Scythes notes)

With this beasty - I've tried something mentioned in the wiki - but I've not seen in the forums before., which is the idea of the "walking tank" and I've tried to keep the pieces as common as possible in its design so I can mass produce these sods myself from my own lego without having to buy too many extra parts.

The main problem for me, as always - is parts, cash., and time. Most of my lego is one or two sets from every line released - and never any of the large sets, which means I could make an awesome hodgepodge (nothing wrong with that mind) but nothing truely in style with the Scythians. Cash - keeping a family of five fed and watered means I have no money to spend on extra legos - and time is pretty much the same reason as cash. The only reason I can pump out this much in LDD is five minutes here and there while surfing the net . . . so until time does open up - more LDD ahoy I'm afraid!

But - Commets and critisms would be much appreciated - As I am thinking of doing another walking tank design fairly soon. :twisted:
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-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
Spoiler: show
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I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
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Postby Warhead » Mon Jun 21, 2010 6:07 am

The Immortals look forward to taking this apart in our future battles.

Looks excellent. 8)
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Postby Zahru II » Mon Jun 21, 2010 6:43 am

Yay spidertank!

Bitchin', thumbs up!
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Postby The Shadowscythe » Mon Jun 21, 2010 3:19 pm

Did somebody order MOAR DAKKA?

- SYCTHIAN RIGEL KENTAURUS MILITARY CATALOUGES -

- SECOND GENERATION SUPPORT TANK -

- HUNTSMAN BATTLEFIELD COMMAND TANK -


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To compliment the Tarantula - the R&D department of Rigel Kentaurus shipyards have designed an all new beast of a machine to fill another hole within the Scythian ground forces.

The Huntsman Battlefield Control Tank is a heavily armed and armoured mobile fortress - Armed with a double barrelled version of the Tarantula's laser cannon, and three turret mounted anti-infantry lasers - and an additional two front sponson mounted laser cannons, its armoury is nothing to be sniffed at. It also sports super-heavy armour based off of the same principal as the Tarantulas to protect is crew. It is crewed by three on-board officers - a Driver, Gunner and Commander, whom are relayed information from across the battlefield and lead on the fly from the command centre within the cockpit.

In addition to this - the Huntsman can also carry troops - up to 14 fully armed Scythian marines can travel comfortably within its belly to be deployed from the Huntsman's rear hatch.

As of yet planned - but unreleased variants of the Huntsman include a -

- Field M.A.S.H Platform.
- Artillery Platform.
- Anti-air Platform.
- Mobile orbital defence Platform.

- But have yet to enter field testing.
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-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
Spoiler: show
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I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
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Postby The Shadowscythe » Wed Jun 23, 2010 12:44 pm

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The Huntsmans Orbital defence variant - Equipped with a Super Heavy Laser Cannon, it can blast ships out of orbit while remaining mobile on the ground, a nightmare for any invading force to deal with.

However - this power comes at a cost, this variant has no troop capacity as its entire hold is devoted to the Anti-matter generator required to provide the massive amounts of power required for its primary weapon. It is also considerably slower than its command cousin, and can only move at half the full speed of the average Hunstman.
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-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
Spoiler: show
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I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
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Postby Hoboman » Wed Jun 23, 2010 12:55 pm

I love the smaller of the two tanks. It looks real good.

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Postby The Shadowscythe » Wed Jun 23, 2010 3:15 pm

(As I have too much time on my hands . . . )

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The Huntsman's Anti air variant is perhaps one of the most deadly anti-air platforms known to minifig kind - as it is an extension of the Huntsmans Orbital defence design that uses the same power system and turret mount to carry not one or two - but 6 Anti-air heavy lasers that fire in a continuous volley to shred enemy aircraft long before they make attack range.

When combined with the Orbital defence variant of the Hunstman, the two together make for a near-perfect aerial denial fire support unit, and when backed up with teams of Tarantula tanks, can deny enemy forces from air support nigh-indefinitely.
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-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
Spoiler: show
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I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
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Postby Warhead » Wed Jun 23, 2010 6:57 pm

That would be Plasma based weapons for Blood Daemons.

Jeeze! These things are HUGE! And I don't get to say that often. Not to boys anyway.

I love the look and the proportion of size is perfect between the small and the large. I'm not sure those joints will work on the weight, that's my only concern but the rest of the tank design is sound. I see we shall require to increase our efforts in this arms race.
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