skill: 1 d10
Dragonhelm: cost 3Cp, +2 armor, Ranged attack: UR: 3 range: 6" Damage 1d6+1
Cybernetic brain: cost 2CP, skill=1d10
Dual katanas: cost 6CP, use 3ea, range CC, damage 1d6+2ea
+1 to all skill rolls for each Einherjar within 6"
The Einherjar's cybernetic brain is so advanced that they can
actually use "Delta waves" to overload and re-write the brain patterns
of minifigs but only on a minifig within 6" of him.
A top-secret squad of Vol assassins and spies, even the burliest of Vol heavy troopers speak of them only in whispers.
They are said to be the bodies of Vol warrior-kings, re-animated with cybernetic implants. Being mostly computer in mind,
they utterly lack any emotion, and can not feel pain. Being robotic, they are networked to each other,
each getting a bonus to it's skill rolls for every Einherjar in the immediate area.
(pronounced Iyeen-her-yar) is the word for warriors who reside in Valhalla, awaiting Ragnarok