News: I've updated all armies, some units disappered, some reappeared, some got small changes; give it a look!
Also, some new special units:
Löwengard
The elite royal guard.
Löwengard
1d6+2 skill
6 inch movement
5 armor
Löwengard Captain
1d6+2 skill
6 inch movement
1d10+1 armor
Cleric -same as imperial clerics-
Special: If the hero has no action but the Löwengard has, they can redshirt willingly.
Armed with spears (ur3, 1d6+2 damage, close range).
Drakhirrim
The Drakhirrim are a mercenary force, who train themselves in martial swordfighting.
Drakhirr warrior
1d6+2 skill
7 inch movement
5 armor
Drakhirr Champion
1d6+2 skill
7 inch movement
1d10+1 armor
Special: due to their training, they can counterattack even if they've used their action in a previous turn, and can also block attacks with their weapons.
Armed with Drakhirri longblades (ur3, 1d6+2 damage, close range).
Ancient Warriors:
The demigodly warriors who fought alongside Zahru, and were given magnificent powers by him. They still wander the lands, or guard ancient places.
1d10 skill
7 inch movement
2d6 armor
2 hit points
(Same for the officer)
Armed with Hyperion Spears (use 3, 2d6 damage, close range; special: Impale: they hit the unit behind the defender if he dies) and Ancient Shields (use 2, adds 1d6+2 extra armor).
Also, a poll-ish question: would you like a chapter for heroes and characters?