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Posted: Mon Jan 17, 2011 4:38 am
by Zahru II
Warhead wrote:Warhead and all the other Characters should be in the Medivo Encyclopaedia.
Image

Posted: Mon Jan 17, 2011 1:59 pm
by Ex-Lep
Warhead wrote: Warhead and all the other Characters should be in the Medivo Encyclopaedia.
I believe they are. well, at least all the ones in this thread.

Posted: Thu Jan 20, 2011 1:53 pm
by Zahru II
Bump with content! (better pics and sorts will be added to the wiki version)

The TechKnight

Image

Image

Versatile combo of man and machine.

Stats:

Techknight

1d10 skill
7 inch movement
2d6 armor
2 hp

Can be upgraded with a heroic ego.

Special: prostetic arm: can attach a slew of different weaponry to it. Attached weapons require -1 skill to strike with. No restrictions and penalties for unusual weapon combinations.

Armed with Runesword (ur 3, 1d6+2 damage, CC) and Handcannon (ur 3, 1d6+1 damage, 10 inch range). Can equip mkII rocketeer backpack (gains flyer and upgrades movement to 12 inches).

Automaton steed

1d6 skill
10 inch movement
1d10 armor
3 hp

Steel Horse+Gun horse (shortrange attack via miniguns in the nozzle).

Has a lance for the TK to wield (ur4, 2d6 damage, cc).

Posted: Thu Jan 20, 2011 2:25 pm
by RunsWithLegos
AWESOME!! this is just perfect!!

Posted: Thu Jan 20, 2011 2:38 pm
by Warhead
:shock: Wow! Simply just... The legs on that steed! I can't even... Great job! :D

This looks like the Mechanical Dragon Golem thingy in Heroes IV, with a little enlargement and some wings it would be almost exact.

Posted: Thu Jan 20, 2011 2:39 pm
by Bragallot
Cool, reinforcements, just what I needed. I liked it better when he was able to transform and stuff but I can realize that must've been a pain and this guy seems way more effective.

Posted: Thu Jan 20, 2011 2:51 pm
by FISH!!!
Look TechKnights back! He looks interestinger now. The transforming feature was nice though... (so nice I nicked it :wink: )

Posted: Thu Jan 20, 2011 3:03 pm
by Zahru II
I did plan to make this steed into a transforming exo-frame, but ultimately decided that the simpler the better, and I can use it as an engineer hero mount this way, nudge-nudge Von B :warhead:

@Warhead: yeah, I noticed the similarities too, and chuckled. I loved that unit.

Posted: Sun Jan 23, 2011 8:30 am
by Zahru II
TechKnight added to the wiki, plus some pointy-eared additions! Check it out!

Posted: Sun Jan 23, 2011 8:43 am
by Warhead
The Elven Longbow should have an even greater range OR perhaps fire twice?

Love these Elvish types, must get some too. And some Dwarven folk.

Posted: Sun Jan 23, 2011 8:48 am
by Zahru II
I think they're quite fine now. They already have minifig weapons with the longest range that packs a punch of a heavy weapon. Since the average roll on a d6 is usually 3, this means they'll hit and kill (regular targets) most times. Also they have enhanced movement, so technically they can fire 19 inches away.

Posted: Sun Jan 23, 2011 8:54 am
by Rev. Sylvanus
Elves! Bangin!!!

How do you treat shieldwall? j/c; I have spearmen who also form shieldwalls and am curious on other people's takes on it.

Posted: Sun Jan 23, 2011 8:58 am
by Zahru II
Dunno, never tried it yet, but I guess I'll do it as it's described here:

http://brikwars.wikispaces.com/Shield+Walls

Posted: Sun Jan 23, 2011 9:29 am
by BFenix
Zahru II wrote:TechKnight added to <a href="http://brikwars.wikispaces.com/">the wiki</a>, plus some pointy-eared additions! Check it out!
Elves are looking great Zahru, you now could gather up your brown and green bricks to make a giant tree ent! :D

Posted: Sun Jan 23, 2011 11:02 am
by Zahru II
Well, I have a handful of those...

Literally.

Edit: I was thinking about the shield wall... idk, maybe it'll be an action of the officer fig to change the formation; shieldwalled squad would autoblock, and have a POP of 1 or 2 (to counter cavalry momentum). As a drawback, maybe it'd reduce movement by two inches.

What do you think? Constructive criticism and brainstorming is welcome.