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Posted: Sun Jan 23, 2011 1:05 pm
by Rev. Sylvanus
In my current permutation I've been treating it as a special ability a minifig buys ("training" i guess). The current wording is something like this
Shieldwall (+2 CP): A squad of minifigs must have large shields or this ability does nothing. At the beginning of each turn, choose one: +2 armor bonus or 1/3 cover bonus (adds to existing cover). If the squad takes -2” move, it gains both.
But that could be easily modified if automatic parries and +1 or +2 to POP seems more thematic (and less like everyone just donning more armor).

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Posted: Sun Jan 23, 2011 1:33 pm
by Zahru II
That's not bad, I forgot that technically this formation gives cover for the figs :idea:

Posted: Sun Jan 23, 2011 2:48 pm
by Warhead
Oh, I forgot you have a basic range of 10" not 12" I'm off to the corner after a right telling off. :oops:

Posted: Sun Jan 23, 2011 3:40 pm
by Zahru II
Well yeah, long-range was nerfed from 12 to 10 inches quite a while.

Posted: Sun Jan 23, 2011 8:36 pm
by Ross_Varn
Stubbs toned it down a while back.

Posted: Mon Jan 24, 2011 12:05 am
by Craigallot
For shield walls I simply give the units +1 to their parry rolls. If enemies attack from the front and they have actions they will always act first and thus such an attack is very risky. However if they're attacked from the flank they can't do anything. Therefore it's mostly a defensive formation that needs it's flanks covered, which is a realistic interpretation, I think. Getting in and out of formation (like when you need to watch for attacks on the flank) would require an action except if there's an officer / general near (the general is a unit type that affects all units around him in a radius the same way an officer attached to a squad would).

The elves are great. Perhaps they could use some knives. The phalanx would look even better with custom helmets but it's not absolutely necessary. Good to see you're getting more and more factions and stuff.

Posted: Sat Jan 29, 2011 10:18 am
by Zahru II
A little pimpage for the undead:

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Originally I wanted to do an Iron Lich (Heretic is quite an inspiring game); a giant floating metal skull that belches destructive magik, but it turned into a semi-sentient artillery piece, an amalgamation of technology and magik. I'm still working on stats.

Posted: Sat Jan 29, 2011 10:22 am
by Robot Monkey
:shock: Sick!

I can see our resident undead leaders putting that to good use... :twisted:

Posted: Sat Jan 29, 2011 10:49 am
by Craigallot
Warhead's gonna have fun with that one... Or he may not once I manage to blow it up 8)

Posted: Sat Jan 29, 2011 11:19 am
by aoffan23
That's really, really cool. 8)

Posted: Sat Jan 29, 2011 11:20 am
by Ogel96
A LITTLE pimpage?

Posted: Sat Jan 29, 2011 11:56 am
by Warhead
:twisted: OH HELL YEAH!

Thanks Zahru! With this I'll try and be more awesomer in future! This is inspired!

Cheers! :guinness:

Posted: Sat Jan 29, 2011 1:55 pm
by BFenix
Eat necrotic barf you imperial whinnies! Awesome Zahru 8)

Posted: Sat Jan 29, 2011 5:02 pm
by Zahru II
Okay, more dumpage (this will devolve into a showing what's new and check the wiki for stats thread I guess):

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A bit of a perfectioning of the Doom Wailer (that's my initial name for him); now it has crew, is portable, and overall more menacing.

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Ork Rock Lobbaz. I'm retiring the bannerboys and give their standards to the trolls so the greenskins can have a bit more 'dakka'.

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Dragon-Ogre, your what has science done/mother nature is one sick fuck creation. The raging beasts tantrums are kept in control by his beastmaster champiork. Guess what happens if that dies...

Also, some addition to the mercenary/royal elites:

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Löwengard Ritters

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Drakhirrim wyrm-riders

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And finally a rogue titan (no, not Serphos. he's dead).

Posted: Sat Jan 29, 2011 5:07 pm
by Craigallot
Whatever you do next is gonna be good, there's just so much to kill 8) What's the rogue titan from? Could you show a pic of his face?