Warheads: ARMY OF THE DAMNED

Show off your armies and weaponry and stuff.

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Postby thade » Mon Jan 31, 2011 11:28 pm

Jesus, hobo, you'd think you were trying to make warhead build a giant undead dra-

Oh.

Carry on like Bonn-o-Tron.
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Postby BFenix » Tue Feb 01, 2011 11:28 am

Go broke if required, but build a dragon squad Warhead! With riders of course 8)
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Postby feuer_faust » Tue Feb 01, 2011 1:05 pm

Those dragons remind me of the core ideas of Lego: build something cool out of pieces that don't irrevocably look like one pre-destined thing. I want them. And as a side note, my desire to work on an undead bit of army has faded, having seen the glory of the Warhead stuff.
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Postby Killer Karetsu » Tue Feb 01, 2011 2:23 pm

Robot Monkey wrote:RayHawk only seems to ban me when I insult other n00bs.

fix'd
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Postby Warhead » Tue Feb 01, 2011 2:23 pm

@RoboManky: You think you can fathom StubHawks intent? H'mm, interesting...
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Postby Warhead » Sun Feb 06, 2011 11:29 am

Updated with a few stats.
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Postby Robot Monkey » Sun Feb 06, 2011 11:42 am

Where'd you get all of those red swords?
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Postby Killer Karetsu » Sun Feb 06, 2011 11:52 am

Looks great, i've been waiting for a group photo! :D
Definatly white (or should I say WIGHT) for the banshees or whatever they were. Looking great, but the skill on most of your undeads are too good IMO; normal skeletons have the 1d6 and many have 1d6+2 or +1.
I would change the skill on the normals to 1d6-1, but this is your army. And do they have some sort of a "special rule" that whitout the necromancer/other animaters the skeletons will "listlessly mill about"?
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Postby BFenix » Sun Feb 06, 2011 11:54 am

:shock: This is coming along great! Loving their equipment and color combos, lovely!
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Postby Silent-sigfig » Sun Feb 06, 2011 1:27 pm

While the stats are very strong, it must be remembered that this is a primarily short-ranged army.

Killing the leading leaders(necromancers and the like) should have a result of the general infantry that they commanded either collapse or start to follow stumble dice
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Postby Zahru II » Sun Feb 06, 2011 1:42 pm

GLORIOUS!!! :guinness:

Very colourful and inspiring force, oozing with character!

Can't wait when you'll do a fantasy forumbattle.
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Postby Bragallot » Sun Feb 06, 2011 1:43 pm

Warhead thought of that and it's the way he'll play them, I suppose. Coolest undead army yet, I can never bring myself to spend nice weapons and armour on those clumsy shambling bones. ;) Maybe Warhead can now be friends with Phineus.
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Postby Rev. Sylvanus » Sun Feb 06, 2011 1:48 pm

All of this is utterly terrifying. Magnificent job, warhead.
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Postby Warhead » Sun Feb 06, 2011 3:33 pm

Thank you, thank you very much guys, better than I thought as I was dreading getting a balls busting over stats.

@Killer Karetsu: I think you're spot on here, I felt the same but unlike Zahrus fine undead these guys don't come with officers or their own Necromancing dudes per formation. So, despite the normal human base stat of 1D6 they are still weaker. Necromancers will have to keep nearby to control this lot and poor Warhead's gonna need some help for that or be too busy exerting control to do anything cool. Of course if there isn't anyone in control then Stats will have to suffer and they'll become fairly random, something like: -2 to skill and must range attack or engage in close combat the nearest living target, avoiding impassable terrain etc where able.

The D6+1's and +2's are for more Elite units (so fewer units or simple stepped up stats but not much else) made with stronger Death Magics and so should have better stats IMO. I'm using the Skeleton example from the excellent fight in Jason and the Argonaughts, where they fought with all the same agility and guile as a living soldier.

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Postby Killer Karetsu » Sun Feb 06, 2011 3:36 pm

Seems fair now when I think of it. Thanks for the explanation.
Oh, that movie was awesome! Those skeletons pwned the living ones! :D
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