Silverdream wrote:Rev. Sylvanus wrote:You certainly don't HAVE to play it that way, but that is how the rules are set up (Ch. 7-8). The idea is less ABOUT size but more in terms of power capacity. A fully operational robot has all the power necessary to be efficient. But if you start blowing off limbs and taking chunks out of a vehicle, its overall power and efficiency is compromised (maybe in terms of electrical connections, etc). But even to take the example of a real human, blow off a GI's arm, and there is no chance in hell that he'll use the AR 15 with the same accuracy and deadly aim that he would have had if he was completely intact. Damage vehicles typically cannot go as far, run as fast, handle as sharply; try driving with a blown tire, or a door scraping the pavement. It's those sorts of things that "Size Damage" and "Effective Size" are trying to convey.
IVhorseman wrote:One potentially fun way to do it would be to add massive recoil to overweight weapons (blown backwards X" where X is however many extra inches of weapons you got), while another would be that you'd need several turns to "charge up" an over-sized weapon (one turn for every five inches, rounded up?).
Ben-Jammin wrote:This is a great army, IMO. Love the diversity among your units. And the troop carrier ship is great, even if it does have a . I wish I had enough parts (and space) to build something like that...
As for your army and making it more "blue", I recommend getting some extra Mandalorian battle packs. They look awesome and will add more troops to your army.
Falk wrote:BFenix wrote:Not bad, but those frontal side clips are begging for some dakka!
Good idea! Maybe some ramming spears, or more guns?
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