LDD SOmewhat Robotech-ish Mecha

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Re: LDD SOmewhat Robotech-ish Mecha

Post by Bragallot » Sun Jan 15, 2012 8:58 am

If you work out those joints I'd say that's a darn fine mech.
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Re: LDD SOmewhat Robotech-ish Mecha

Post by Whiteagle » Sun Jan 15, 2012 11:21 pm

Joshua A.C. Newman wrote:Link works for me.

Use two tile-modified clips on a sing P-t. It's amazingly strong, plus you get another degree of freedom where you plug in the T.

A really, really strong, dense joint is this knee. Its the same as this one.
Ok, the link's working now and yeah, I can see that you meant the upward facing clips, which are probably a bit stronger then the vertical clips.

...But, I can't really tell what your referring to in the next two pics, most likely since I can't make out where the second ones knee joint is...

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Re: LDD SOmewhat Robotech-ish Mecha

Post by Keldoclock » Tue Jan 17, 2012 7:48 pm

Joshua A.C. Newman wrote: You're also going for a shape of leg that doesn't exist in nature. I recommend going to the master (evolution) if you want something to work well and look "right".
With those feet, you could do a bird leg kind of thing, with reversed joints.
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Re: LDD SOmewhat Robotech-ish Mecha

Post by Joshua A.C. Newman » Tue Jan 17, 2012 11:40 pm

Bird joints aren't reversed. You're looking at the ankle and thinking they're knees. Birds walk on their tiptoes.

Image

Without a hip and thigh, it'll look awkward and artificial. You know, like a Mechwarrior mech.

(Why are the Glaug and Regult so cool then? Because they're weird alien things. It's ok to be awkward and artificial for an alien. )
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Re: LDD SOmewhat Robotech-ish Mecha

Post by Soren » Wed Jan 18, 2012 5:33 pm

Okay, since I built the knee joints J's referring to, time I chimed in.

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This is it - both strong and scalable, although if you're not careful you'll snap a whole fucking lot of those technic bits in half before you learn to treat them gently. They make tremendously good joints and you should use the shit out of them.
Joshua A.C. Newman wrote:(Why are the Glaug and Regult so cool then? Because they're weird alien things. It's ok to be awkward and artificial for an alien. )
I keep telling myself I should build a Regult. Also, important to note the qualities the OP's design is missing, like... well, aesthetic sense, taste, sanity. A butt that doesn't look like some kind of terrifying shit-canoe.

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Re: LDD SOmewhat Robotech-ish Mecha

Post by Keldoclock » Thu Jan 19, 2012 11:10 am

I love the mechwarrior mecha, dude. They're so badass.
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Re: LDD SOmewhat Robotech-ish Mecha

Post by Joshua A.C. Newman » Thu Jan 19, 2012 11:20 am

Keldoclock wrote:I love the mechwarrior mecha, dude. They're so badass.
They're badass the way female East German weighlifters are graceful.

I watched Battletech go down. I was there, man. I built the original model kits that were unlicenced resellings of Crusher Joe, Macross, and Dougram mecha. Then I watched FASA's designers completely miss what was cool about them and construct an aesthetic that just piled shit on top of each other.

Battlemechs are badass in the way that mounting a gun on a gun on a ninja that dual-wields the gun-guns that each fire ninjas, each armed with more gun-guns is badass.
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Re: LDD SOmewhat Robotech-ish Mecha

Post by Soren » Thu Jan 19, 2012 12:17 pm

Joshua A.C. Newman wrote:
Keldoclock wrote:I love the mechwarrior mecha, dude. They're so badass.
They're badass the way female East German weighlifters are graceful.

I watched Battletech go down. I was there, man. I built the original model kits that were unlicenced resellings of Crusher Joe, Macross, and Dougram mecha. Then I watched FASA's designers completely miss what was cool about them and construct an aesthetic that just piled shit on top of each other.

Battlemechs are badass in the way that mounting a gun on a gun on a ninja that dual-wields the gun-guns that each fire ninjas, each armed with more gun-guns is badass.
Not that we didn't both stall out on Dougram because the art was SO BAD. Some of those scenes looked like they were painted with a dog-chewed penis.

Which is probably the lesson: when the source material is dodgy, don't hire a spastic 13 year old to trace over it and add more guns.

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Re: LDD SOmewhat Robotech-ish Mecha

Post by Joshua A.C. Newman » Thu Jan 19, 2012 4:18 pm

Is that a dig against my dog-chewed penis art show?
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Re: LDD SOmewhat Robotech-ish Mecha

Post by Soren » Thu Jan 19, 2012 4:57 pm

Maybe a little.

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Re: LDD SOmewhat Robotech-ish Mecha

Post by Joshua A.C. Newman » Sun Jan 22, 2012 1:05 am

VOTOMS almost lost me during the clown vomit episodes, but what kept me there was the fact that the events were so fucked up — with the national anthem playing over Chirico's atrocities — that it just added to the surrealism. I'll get back to Dougram. I'm really into it, I promise. But man, the painting is not the show's strength. Still, better than VOTOMS.
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Re: LDD SOmewhat Robotech-ish Mecha

Post by RunsWithLegos » Sun Jan 22, 2012 1:21 am

you know what kinda mechs are cool? WH40K Titans.

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Re: LDD SOmewhat Robotech-ish Mecha

Post by Joshua A.C. Newman » Sun Jan 22, 2012 1:31 am

Primarily because they're their own, BBC-inspired thing. They look like they belong in a pointy, angsty version of Thunderbirds Are Go or Doctor Who. I like the walking castle versions in particular, and I think the Ork ones are funny. But for aesthetic refinement and total economy of form, they don't come close to Studio Nue or Kunio Okawara's work.
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Re: LDD SOmewhat Robotech-ish Mecha

Post by Tzan » Sun Jan 22, 2012 11:39 am

Kunio Okawara

I put his name in Google Images and found this:

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This toy came from an anime called Tondemosenshi Muteking (High Roller Muteking). It is an old anime that aired from September 1980 through September 1981 for 56 Episodes. The anime has the same spirit as the Time Gokan series - it’s a gag anime. The story itself is about Rin, who can transform into a roller skate wearing super hero, fighting the Crodacow Blazers to protect Earth. Muteking is aided by various animal-based robots. One of the robots is Saizance, a rhino that can transform into a plane. The person who is responsible for the mecha design is none other than Kunio Ohkawara of Gundam fame.
The man is clearly a genius!

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Re: LDD SOmewhat Robotech-ish Mecha

Post by Whiteagle » Sun Jan 22, 2012 1:08 pm

Joshua A.C. Newman wrote:Primarily because they're their own, BBC-inspired thing. They look like they belong in a pointy, angsty version of Thunderbirds Are Go or Doctor Who. I like the walking castle versions in particular, and I think the Ork ones are funny. But for aesthetic refinement and total economy of form, they don't come close to Studio Nue or Kunio Okawara's work.
Robotech and Gundam?
I figured you'd defend that weeaboo shit!

Nether feature designs any more practical for combat then Warhammer 40k's walking war cathedrals...

...Unless it's of the Guntank line, since Guntanks kick ass!

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