Alright, I'm pretty sure I'm going to count the 'arms' of my old droid transport as part of the main structure.
So here are the stats I'm thinking about for the vehicles:
The "Old Transport" will be Size 5, Armor 2d10, and Move 10".
The "Troop Carriers" will be Size 8, Armor 1d10, and Move 12".
Sound about right?
My new STAPs are Size 2, but I can't really decide on what their Armor (1d6, 1d10?
) or Move (???
) should be...
Also, how should I handle vehicle mounted weapons?
Anyway, here's what I'm thinking for Troop and weapon stats:
All "Space Skeletons" are all Skill 1d6, Armor 2, Move 5", and have the Marksmanship speciality (Skill +1 Range/-2 CC
) coming to 2CP (I think that sounds right, let me know if it isn't
Pilots (the ones with blue on them
) of course have the additional Piloting specialty making them 3CP, while STAP operators (the ones with "backpacks"
) have both Piloting and Targeting (Mark 1 enemy within 10" to give +1d6 Range Skill to all allies
) bringing them to 5CP.
Briktoid Automata's standard infantry weapon is the Briktoid Eh-5 Lazor Blastor
, an energy carbine that's 4CP, Use 3, Range 8", and does 1d6+1 damage.
What do you guys think?