Whiteagle wrote:All "Space Skeletons" ... 2CP
Pilots ...3CP,
while STAP operators ...5CP.
Eh-5 Lazor Blastor... 4CP
The waepon costs more than the troops?
Whiteagle wrote:All "Space Skeletons" ... 2CP
Pilots ...3CP,
while STAP operators ...5CP.
Eh-5 Lazor Blastor... 4CP
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Falk wrote:The waepon costs more than the troops?
Warhead wrote:my head burns with War.

IVhorseman wrote:I'd honestly give the STAPs 16" of hover movement and 1d10 armor. If that seems a bit too fast for you, drop it to 12" and drop 2" from the movement of everything else.
Piloting and Targeting is a combination I haven't used before but like quite a bit. Normally a pilot's action is an attack, but to let a pilot mark dudes like this means he's both highly mobile, AND can do recon. This might be a good way to make "spy vehicles" or whatever in brikwars work!
IVhorseman wrote:If you play with some kind of droid factory, you could even give them the "cannon fodder" ability: instead of having 2 armor they have zero, but as soon as they die, they're respawned at the factory! The downside is that they don't have to all be killed for you to be eliminated from the game when all your other guys get killed.
Warhead wrote:my head burns with War.

IVhorseman wrote:Cost of your movement only depends on whether you want it to be flying or not. A hovering vehicle that can only stay a few feet or inches above the ground can still go over rough terrain and water with ease, but if it's able to veer up and over large rocks and wreckages in the way, then you're getting into the realm of flight. It's your call.
Warhead wrote:my head burns with War.

IVhorseman wrote:two-weapon attacks just roll the damage and UR of using just one weapon, except you do both. It's exactly as awesome as it sounds like it's supposed to be.
IVhorseman wrote:Why not give em more abilities? The only reason not to give a guy an ability is if you're never gonna use it.
Warhead wrote:my head burns with War.

IVhorseman wrote:+1d6 to skill means they'll hit almost invaribly. The Ninja's CC ability has proven this several times over in brikwars I've played. It starts getting tedious and annoying, but that might just be because I was on the defending side each time.
IVhorseman wrote:1d6+2 is about equal to 1d10 by the way. Although, I tend to give specially trained minifigs 1d8 skill.
IVhorseman wrote:And no, two weapon attacks are just two separate attacks that occur simultaneously. Roll twice against both URs. Maybe you hit just one, maybe you hit twice, maybe you completely miss.
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