IVhorseman wrote:^ unless you can break up the squad, and are using something that isn't warm blooded. Robots, undead, and demons come off the top of my head.
The only thing close at all to game-breaking is their armor - why do even the regular grunts have 6 armor? I would have just left it at 4, but if you want their awesomeness to reflect into their armor, i'd cap out at 5 since they'd otherwise be quite hard to kill in melee.
That said, this is a great little warband! Where'd you get that many werewolf heads?
Regular soldiers have normally 4 armor points but as you can see a bunch of them have extra body armors. I made only one stat card for armored and not armored soldiers so i put "(+2)" after the 4 armor points. So only soldiers with body armor get total of 6. Other have only 4.
I understand now that it is a little bit confusing but i didnt come up with another idea how to do it.
I have lot of collectible and castle figures. Old style heads (see the drummer) are from BL.