Heavy Mech

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Heavy Mech

Postby The Black Rabbit » Mon Jun 11, 2012 12:39 am

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Heavy mech by .The Black Rabbit., on Flickr

For some reason its absolutely useless in brikwars battles but hey at least it looks cool. Shoulder hardpoints allow any kind of weapon to be added.
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Re: Heavy Mech

Postby Kalvinator » Mon Jun 11, 2012 12:44 am

Why is it useless?
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Re: Heavy Mech

Postby Zahru II » Mon Jun 11, 2012 1:59 am

C'mon, it has railguns for hands. RAILGUN HANDS. How more brikwars can you get?
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Re: Heavy Mech

Postby IVhorseman » Mon Jun 11, 2012 2:11 am

Hell Jeah!
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Re: Heavy Mech

Postby The Black Rabbit » Mon Jun 11, 2012 9:35 am

Kalvinator wrote:Why is it useless?

It got pushed over by a APC and couldn't get back up.
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Re: Heavy Mech

Postby DeltaV » Mon Jun 11, 2012 10:34 am

The Black Rabbit wrote:
Kalvinator wrote:Why is it useless?

It got pushed over by a APC and couldn't get back up.

Just because something gets pushed over once, doesn't mean it is useless. The mech appears to have quite some firepower with those railguns, not to mention the smaller additional weapons mounted on it. Useless usually doesn't come with guns like those.

Also, if you don't want your mech to be rendered defenseless again, allow the torso to detatch, becoming a small low-altitude fighter (though this could require it to drop the arms, or there wouldn't be a reason for legs in the first place).
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Re: Heavy Mech

Postby NapalmKing » Mon Jun 11, 2012 11:01 am

The Black Rabbit wrote:
Kalvinator wrote:Why is it useless?

It got pushed over by a APC and couldn't get back up.

Why don't you add some small rocket boosters on the back to push it back up?
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Re: Heavy Mech

Postby heavyfishcannon » Mon Jun 11, 2012 1:41 pm

A heroic pilot could flip it back up by pistol whipping it repeatedly! Or, maybe give it some sort of balancing system that allows it to regain balance, like if you trip.

Or, you could put several troops as a screen in front of the mecha, giving it that much more protection in squishy, otherwise useless speed bumps!
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Re: Heavy Mech

Postby Pwnerade » Mon Jun 11, 2012 9:40 pm

Giant springs on the back would be funny. I think this looks awesome, although not everyone will approve of your use of ball joints. I've yet to build any mecha, so I don't care. My main concern is looks, and this looks excellent. :guinness: Your photostream is full of great builds, you should post some more.
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Re: Heavy Mech

Postby Silverdream » Mon Jun 11, 2012 11:01 pm

Surround the mech with smaller suicide bots. Use these kamikazes all at once on anything that could knock this thing over. Consider launching the suicide bots from catapults, orbit etc.
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Re: Heavy Mech

Postby BFenix » Tue Jun 12, 2012 7:18 am

Nice, has a taste of Dawn Forge.

And please consider everyone's ideas to Brikwar with it again, it's not useless!
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Re: Heavy Mech

Postby The Black Rabbit » Tue Jun 12, 2012 9:50 am

Pwnerade wrote:Giant springs on the back would be funny. I think this looks awesome, although not everyone will approve of your use of ball joints. I've yet to build any mecha, so I don't care. My main concern is looks, and this looks excellent. :guinness: Your photostream is full of great builds, you should post some more.

Why don't people like ball joints on mechs? They make it so much easier with using tons of travis bricks and T-pieces. I will say that they make a mech very tippy when it gets into the larger sizes. My tiny mechs are rock solid but this one will tip over easier because of the weight on the joints.
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Re: Heavy Mech

Postby DeltaV » Tue Jun 12, 2012 10:21 am

The Black Rabbit wrote:
Pwnerade wrote:Giant springs on the back would be funny. I think this looks awesome, although not everyone will approve of your use of ball joints. I've yet to build any mecha, so I don't care. My main concern is looks, and this looks excellent. :guinness: Your photostream is full of great builds, you should post some more.

Why don't people like ball joints on mechs? They make it so much easier with using tons of travis bricks and T-pieces. I will say that they make a mech very tippy when it gets into the larger sizes. My tiny mechs are rock solid but this one will tip over easier because of the weight on the joints.


I guess because ball joints tend to be rather exposed (thus often targeted), and also cannot carry weight properly on certain creations. Using multiple clicky joints fixes that problem, though they cannot be used to pose as well as you can with ball joints.
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Re: Heavy Mech

Postby Cyko-Destructo » Wed Jun 13, 2012 12:01 am

awesome mech man.. superb
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Re: Heavy Mech

Postby morganm » Fri Jun 15, 2012 8:47 am

That's one badass frame you built man; well done!

I only use Quikwars so tipping things over is useless... they just get back up.

I think ball joints can be used effectively. Your mech is a great example. Usually shitty mechs use ball joints because they are stupid easy to use. I think that's why they get a bad rap. It's not the ball joints fault the builder sucked.
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