Too Brikwars to ignore

terraria, dwarf fortress, whatever, they're all the same damn game

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Too Brikwars to ignore

Postby Gorchek » Tue Aug 28, 2012 10:25 am

The result of a Minecraft experiment.

http://www.minecraftforum.net/topic/1212125-closed-map-experiment/

As bad as the wall of text is, it tells the history of the map.
Who says you need nuke to get devastation?
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Re: Too Brikwars to ignore

Postby aoffan23 » Tue Aug 28, 2012 2:23 pm

Whoa, that's cool and scary at the same time. Definitely interesting.
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Re: Too Brikwars to ignore

Postby knolli » Tue Aug 28, 2012 3:47 pm

Yes, totally worth it. Let's hope we don't live to see this happen to our enclosed area called earth. Which nation would be the Griefers and wich one the Merchants?

As I see it, there were some naive guys who realised the nature of the experiment too late, some who just tried to make the best out of it and the Dick-Ass Griefers who used their indipendence to make the game worse for everyone else and deliberately destroyed rare ressources just so that others don't have them.

It isn't so hard to have your own sustainable farm. But as soon as egoistical maniacs start to steal your supplies, kill all your cattle, chop your wood and destroy your farm land just because they can, the world is doomed.

Sometimes I just don't understand people.
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Re: Too Brikwars to ignore

Postby mgb519 » Tue Aug 28, 2012 5:41 pm

Hmm. Now I'm trying to imagine us doing something like this on some server.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: Too Brikwars to ignore

Postby Ham701 » Tue Aug 28, 2012 8:56 pm

I want to be a dick ass griefer.-
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Re: Too Brikwars to ignore

Postby Zupponn » Tue Aug 28, 2012 10:43 pm

This looks so fun. I would love to try doing this sometime. I'd want mgb on my team though because his mining skills are almost second to none.
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Re: Too Brikwars to ignore

Postby knolli » Wed Aug 29, 2012 5:30 am

Now that we know what the ultimate defense is, everyone is gonna try that. And since everybody else knows this, the strategy will fail.
I'm still trying to find out what is in for you if you follow the griefers strategy to just damage everyone else. Sure, it will give you a short time advantage but in the end, it will fall back on you.
The best outcome for everyone would be if you stick to the basic rules: "Don't be a dick!" and "Replant!"
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Re: Too Brikwars to ignore

Postby mgb519 » Wed Aug 29, 2012 6:30 am

Psh, it's not "if we understand what's supposed to happen," but "what we do about it." So yeah, let's do it.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: Too Brikwars to ignore

Postby muffinman42 » Fri Aug 31, 2012 6:42 pm

I think trying the experiment with the knowledge of this one would be interesting, Would more people hoard materials early as the griefers did? Or would people work together?

It reminds me of skyblock, the map with one tree, some dirt, one lava and two water blocks and a chest of seeds.
From my old-skool minecraft knowledge; :rtfm:
1: Logs, Wood, Cobble and Stone are all renewable building materials. (One sapling can turn to infinite logs and wood, and one bucket of lava and one of water is infinite cobble.)
2: Grass can not be brought back once destroyed, but will spread infinitely over dirt.
3: Mushrooms can be grown without grass but need wood to become food.
4: Torches can be made with charcoal. Only trees are needed for light.
5: Leather, stone and wood gives you renewable armour and tools.
5b: However You can only mine diamond with iron and can only mine obsidian with diamond
6: Animals can spawn infinitely as long as you have grass and Monsters spawn infinitely in the dark(Though I heard talk about this changing to some breed system, that seems unlikely as then how do monsters work at night? do they go to caves?)
7: disregard this out of date information, after all the game is still in beta and will have changed a lot... right? :|
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Re: Too Brikwars to ignore

Postby SnakeMittens » Fri Aug 31, 2012 7:36 pm

Peaceful animals need to be bred with wheat (so they're still a mostly renewable resource), but monsters are still infinite.
Everything else is correct.
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Re: Too Brikwars to ignore

Postby knolli » Sat Sep 01, 2012 4:41 pm

No, the game is not in Beta any more.
One new challenge (since Beta) is food and the hunger bar. You have to eat regularly or starve to death. The most efficient source of food is a field of wheat that you use to make bread. The ressources you need for that are some wood (for the hoe) and seedlings, which you can get infinitivly by destroying tall grass (which you can regrow with bonemeal) or digging up grass blocks. Only when all seeds and grass or all saplings and soil blocks on the map are destroyed you won't be able to grow new crop.
But who would be so evil and do that to his co-players?
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Re: Too Brikwars to ignore

Postby RedShirt » Sat Sep 01, 2012 6:43 pm

Robot_Monkey
Brik-Hed will rule you all!!!!!!!
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Re: Too Brikwars to ignore

Postby mgb519 » Sat Sep 01, 2012 8:17 pm

Snakemittens.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: Too Brikwars to ignore

Postby SnakeMittens » Sat Sep 01, 2012 10:25 pm

No, I've learned from my mistakes. I wouldn't do that now.
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Re: Too Brikwars to ignore

Postby Cytheran » Tue Sep 11, 2012 3:25 pm

SnakeMittens wrote:No, I've learned from my mistakes. I wouldn't do that now.


I think you would, condoms.
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