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Posted: Wed Jun 01, 2011 4:32 am
by Warhead
Nope, costs needn't be that bad and look pretty fit for purpose IMO.

Roughly I paid

Dark Bluish Gray Torso Armour Vest with Silver and Dark Blue Pattern from Prince of Persia 25p each
Pair of Light Blueish Gray Arms 20p
Light Bluish Grey Head 10p
Light Bluish Legs with Black Hips 15p
Dark Grey hands (gloves) 10p each
Black Dragon Helm 40p

Total: £1.20p per unit. Anything under £2 is win.

Weapons? Costs are as high or low as you want depending on what you want.

Posted: Thu Jun 02, 2011 6:09 am
by Bragallot
You're talking about your Dark Elves, right? They're not exactly the same as Night Elves.

... why doesn't Lego make Warcraft lego's already?

Posted: Thu Jun 02, 2011 9:10 am
by Zahru II
Because lego is dumb and only licences shit themes.

Posted: Thu Jun 02, 2011 10:05 am
by GeneralOfDeath
Congatulations, you have just sent George Lucas into a helpless pit of misery and woe.

Posted: Thu Jun 02, 2011 10:17 am
by Bragallot
Btw Zahru did you give your hand weapons higher stats last battle? They killed / damaged an awful lot for things that hardly manage to kill anything in my battles.

Posted: Thu Jun 02, 2011 10:44 am
by Zahru II
Which ones are you referring to? The ones wielded by regular minifigs? Nay, usual stats for those. Blame my bloodthirsty dice which weren't rolled for a month before AoDp.

Posted: Thu Jun 02, 2011 11:52 am
by Bragallot
All of them, I guess. So the heroes' do more? It's a good thing your dice as bloodthirsty, I should refrain from giving too heavily armoured squads handweapons: it's absolutely terrible if they clash, they can cut at each other for ages and hardly kill anything :lol: (like the heavies and knights in FB)

Do you have homemade rules for using shields in squad vs squad fights? I had to make mine up.

Posted: Thu Jun 02, 2011 12:22 pm
by Zahru II
Heroes have special house ruled 'heroic weapons' (ur3, 2d6 dmg cc/ranged, depending on what's the weapon is question is).

As for shields, I use simple basic combat rules. If the defender has an action, it uses parry-riposte if the attacker rolled damage higher than armor. If the attacker rolled less than the defenders armor, then it's a simple counterattack.

'Shield Wall' is an exception of course. Albeit it wasn't really tested in action yet.

Posted: Wed Jun 15, 2011 12:02 pm
by Zahru II
Battle near Drakhelm added.

Posted: Wed Jun 29, 2011 5:25 am
by Zahru II
Outbreak! added.

Posted: Sun Oct 16, 2011 11:45 am
by Zahru II
The Siege of Ursa Hold added.

Posted: Sun Oct 16, 2011 6:34 pm
by Bragallot
... and how!
Zahru II wrote:Act II: The Heart of Darkness
See the fire in the Eastern sky! 8)

Re: The Shattered Empire storyarc thread

Posted: Wed Dec 14, 2011 7:58 am
by Apollyon
I am eagerly awaiting the continuation of this story.

Re: The Shattered Empire storyarc thread

Posted: Sat Dec 17, 2011 4:27 pm
by Zahru II
Working on it, I just need to get some university stuff done. Probably gonna dual-host two battles soon.

Re: The Shattered Empire storyarc thread

Posted: Mon Dec 19, 2011 7:12 pm
by Bragallot
Zahru II wrote:Working on it, I just need to get some university stuff done. Probably gonna dual-host two battles soon.
Why hasn't someone made an enthusiastic reply to this yet? This could be the second greatest thing since Stalin vs. the Martians :twisted: