Battle of Verge Velator: Top Thread/Staging
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- Catastrophe Magnet
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Re: Battle of Verge Velator: Top Thread/Staging
If you classify the central ship as a battleship, this fleet meets the bill. I believe the Trat Rebels would bring out their heavy guns when given the opportunity to kill/capture Siri.
If you don't allow that, however, I have a slightly more conservative fleet you can use...
By the way, all the files are on the wiki, so no need to post a fleet file.
- Silverdream
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Re: Battle of Verge Velator: Top Thread/Staging
LDD is painfully slow on my computer. I'm not sure whether the list the Bavarian Capital ships(the ones on the Wiki) as destroyers or frigates, but if they are destroyers I would prefer 7 of them and 1 fighter squadron. If you would classify them as frigates I would like 10 of them and four fighter squadrons(consisted of the blue claw pieces).
The Basic troops are in the back. White fireman helmets, blue mandalorian torso and Star wars rifles.
The Basic troops are in the back. White fireman helmets, blue mandalorian torso and Star wars rifles.
Last edited by Silverdream on Wed Jun 06, 2012 9:46 am, edited 1 time in total.
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Re: Battle of Verge Velator: Top Thread/Staging
What point value would you give to the smaller of these transports:
Or this "Fighter":
I'll post some Troop Pics tomorrow...
You do at least have current Battle Droids, right?
Or this "Fighter":
I'll post some Troop Pics tomorrow...
You do at least have current Battle Droids, right?
- dilanski
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Re: Battle of Verge Velator: Top Thread/Staging
@Colette: That Large ship probably is a bit too big, but We'll see when the board is set. Also where can I get hold of that frigate?
@Silverdream: With the rule set I've got, they'd balance out either way, If the ships are cruisers they'd get more attacks and better armour, If they're classed as destroyers then you'd get more of them.
@Whiteeagle: 2 points? And 1/2 for the fighter depending on whether you want quantity or quality. Also yes I do have battle droids.
@Silverdream: With the rule set I've got, they'd balance out either way, If the ships are cruisers they'd get more attacks and better armour, If they're classed as destroyers then you'd get more of them.
@Whiteeagle: 2 points? And 1/2 for the fighter depending on whether you want quantity or quality. Also yes I do have battle droids.
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Re: Battle of Verge Velator: Top Thread/Staging
Ok, first of all...dilanski wrote:@Whiteeagle: 2 points? And 1/2 for the fighter depending on whether you want quantity or quality. Also yes I do have battle droids.
IT'S WHITEAGLE!
CONJOINED "E"!!!
Second, two points for a small TU:RD?
I hope it has a lot of extra armor, considering it has no weapons to speak of.
As for the Quadfighter, they are suppose to be a quality stealth Ship since they are a micro scale version of this monstrosity:
Kind of wondering how it stats out then...
As for the Droids, do you have any Commandos?
- dilanski
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Re: Battle of Verge Velator: Top Thread/Staging
Normally I'd have got the 'e', thank sleep deprivation. The TU:RD would have as much extra armour as possible, Probably that of a cruiser sized ship. When you say stealth, do you mean able to cloak? And I think I have 3 commando droids.Whiteagle wrote:Ok, first of all...dilanski wrote:@Whiteeagle: 2 points? And 1/2 for the fighter depending on whether you want quantity or quality. Also yes I do have battle droids.
IT'S WHITEAGLE!
CONJOINED "E"!!!
Second, two points for a small TU:RD?
I hope it has a lot of extra armor, considering it has no weapons to speak of.
As for the Quadfighter, they are suppose to be a quality stealth Ship since they are a micro scale version of this monstrosity:
Kind of wondering how it stats out then...
As for the Droids, do you have any Commandos?
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Re: Battle of Verge Velator: Top Thread/Staging
Awesome!dilanski wrote:The TU:RD would have as much extra armour as possible, Probably that of a cruiser sized ship.
Makes sense too, since they are pretty much just giant shipping containers armored enough that they can survive re-entry.
Eh, we could go with that.dilanski wrote:When you say stealth, do you mean able to cloak?
Another special ablility would be to grab asteroids and hurl them at enemies.
I'm just sort of wondering what kind of and how many weapons it should have...
...The way it's built, a Quadfighter should have around five small weapons.
What are your thoughts on any other stats?
The brown ones, right?dilanski wrote:And I think I have 3 commando droids.
With the regular Battle Droid torso and arms, Super Battle Droid legs, plus that new head piece...
Yeah, if you have those, give them a small Star Wars blaster in their gun holding hand, and a melee weapon in their off hand (preferably a Cutlass but a Knife of ether type will do).
You can fill Briktoids troop numbers out with regular colored, back-plateless Battle Droids holding medium Star Wars Blasters in their gun holding hands.
Commando 64 droid:
Cost 10, Move 7", Armor 6, Skill 1d8
Specialities: Pathfinding (Allows bypass of Unstable Ground for self and others at 1/2 speed; allows manipulation of locks and Triggers; 1d8 Skill vs. Field Hazards), Stealth (Adds 1/3 cover; allows Invisibility)
Weapons: Hand Weapon, Cost 2, Use 2, Range CC, Damage 1d6; Short-Ranged Weapon, Cost 3, Use 3, Range 6", Damage 1d6
Space Skeleton (IE, regular Battle) droid:
Cost 2, Move 5", Armor 2, Skill 1d6
Specialities: Marksmanship (Skill +1 Range/-2 CC)
Weapon: Eh-5 Lazer Carbine, Cost 4, Use 3, Range 8", Damage 1d6+1
...Speaking of, I might have to PM you something as well...
...I'd take pictures of what I have, but my father's camera has mysteriously vanished...
Re: Battle of Verge Velator: Top Thread/Staging
i'll take 3 megalodons, a triton, and generic troops.
- Robot Monkey
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Re: Battle of Verge Velator: Top Thread/Staging
The RIN ships are in the wiki. Just get the file and copy+paste a whole lot of them.
- Silverdream
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Re: Battle of Verge Velator: Top Thread/Staging
I think I'll call them cruisers for this battle then. How does 4 cruisers and 3 fighter squadrons sound to you?dilanski wrote:@Silverdream: With the rule set I've got, they'd balance out either way, If the ships are cruisers they'd get more attacks and better armour, If they're classed as destroyers then you'd get more of them.
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Re: Battle of Verge Velator: Top Thread/Staging
So we decided 2 points for both the Quadfighter and the TU:RD, right?
In that case...
I've also uploaded Briktoid Automata's fleet here, on the wiki.
I don't really know what rules you are using, but both types of Frigate were created with the old Brik Microspace rules and thus stat out as such:
Armored Beam Frigate (6X, Grey and Tan):
Agility Rating: 10
Weapons
4X Small Lasers - Damage Rating: 1d6; Accuracy Rating: 4d6
Movement: 6"
Armor: 1d6+3
Fast Railgun Frigate (5X, Grey and Brown):
Agility Rating: 10
Weapons
2X Medium Railguns* - Accuracy Rating: 3d6
Movement: 8"
Armor: 1d6+1
*Railgun:
Ineffective closer than 2". The first die is at 6" or beyond the second combination is between 2" and 6"
Small: 4CP, Damage: 1d6+2 | 1d3+1
Medium: 6CP, Damage: 3d6 | 1d6+2
Large: 12CP, Damage: 4d6+2 | 2d6+1
Don't really know how to stat the other two though... so thoughts?
In that case...
I've also uploaded Briktoid Automata's fleet here, on the wiki.
I don't really know what rules you are using, but both types of Frigate were created with the old Brik Microspace rules and thus stat out as such:
Armored Beam Frigate (6X, Grey and Tan):
Agility Rating: 10
Weapons
4X Small Lasers - Damage Rating: 1d6; Accuracy Rating: 4d6
Movement: 6"
Armor: 1d6+3
Fast Railgun Frigate (5X, Grey and Brown):
Agility Rating: 10
Weapons
2X Medium Railguns* - Accuracy Rating: 3d6
Movement: 8"
Armor: 1d6+1
*Railgun:
Ineffective closer than 2". The first die is at 6" or beyond the second combination is between 2" and 6"
Small: 4CP, Damage: 1d6+2 | 1d3+1
Medium: 6CP, Damage: 3d6 | 1d6+2
Large: 12CP, Damage: 4d6+2 | 2d6+1
Don't really know how to stat the other two though... so thoughts?
- dilanski
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Re: Battle of Verge Velator: Top Thread/Staging
I'm just after Stormblessed's fleet, and we can start.
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- dilanski
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Re: Battle of Verge Velator: Top Thread/Staging
Turn 0 is on the wiki for download here.
Turn Order as follows:
1.Secret 1 (when applicable)
2.RIN
3.Trattorian Rebels
4.Bavaria
5.Praetoria
6.Briktoid Automata
7.Secret 2
Orders should be sent ASAP.
Also, because I've been a douche stalling for time, I'm going to add the following, Everyone can send in 1 extra ship which will arrive randomly through the game, It can be a new ship or just a recolour, and should be equipped with one secret giga-weapon of loltastic magnitude, (think noisy cricket instead of super dreadnought, the brick count is almost 7k already), PM me the ship and what this super weapon does.
Turn Order as follows:
1.Secret 1 (when applicable)
2.RIN
3.Trattorian Rebels
4.Bavaria
5.Praetoria
6.Briktoid Automata
7.Secret 2
Orders should be sent ASAP.
Also, because I've been a douche stalling for time, I'm going to add the following, Everyone can send in 1 extra ship which will arrive randomly through the game, It can be a new ship or just a recolour, and should be equipped with one secret giga-weapon of loltastic magnitude, (think noisy cricket instead of super dreadnought, the brick count is almost 7k already), PM me the ship and what this super weapon does.
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- Catastrophe Magnet
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Re: Battle of Verge Velator: Top Thread/Staging
Orders sent.
It's time to take back Trattoria!
It's time to take back Trattoria!
Re: Battle of Verge Velator: Top Thread/Staging
Ah sant mah Oardars.