The Battle of The Pink Flowers, Day 3: Moar Gore
Today we fought another round, beginning, as always, with my brother's first friend (Billiam). My brother's other friend (Lawrence) was absent, so we decided not to kill too
many of his people, at the insistence of my brother.
One of Billiam's troops thought it might be wise to fire a giant laser cannon at the rampaging troll. After hitting but not killing it, the the troll got extremely mad and smashed through all of his fortifications and pounded the cannon to dust, then fainting for 1d6 (2) turns from too much input to the brain.
Billiam's troopers proceeded to poke him tentatively with spears and sharp things, hoping to score a useful kill. Nothing did any damage so far, due to Billiam's unlucky rolls.
One of Billiam's snipers scores a lucky hit, killing my brother's grenadier and an innocent topless catwoman in one shot.
With Billiam's last two minifigs, he launches a shuttle with one trooper on it and unloads him behind the now-immobile troll kart. He tries to fire but fails (he forgot to press the trigger).
My Brother's Turn:
My brother's turn passes without much gore happening. He kills the shuttle trooper with a mounted turret, fails at some things, and then unloads some of his troops from on top of his TTT. Above we can see him pointing out the significance of a trooper's gyro rifle.
Somehow the troll kart's dead driver got to the complete other side of the battlefield.
One of my officers jumps off the truck and whacks one of Lawrence's trooper's heads so hard it flies off.
My motorcycle with the old Indiana Jones in it drives over to one side of my brother's fortifications, then abruptly brakes (accidentally). 75-year-old Indiana Jones goes flying, hits his head, and then his leg flies off, hitting an old grenade which then blew up right under the motorcycle and blew it to bits.
All of which landed in the lake, which then caught fire.
Not shown in any of the pics is when I used a stupendous feat to make my Crazy Bob hero jump into a car, hotwire it to go 400 miles per hour and zoom across the battlefield, then abruptly stop about 30 feet from one of my brother's troops. He hero flies off at high speed (I quickly turned on some matrix music at this point), legs outstretched, and kicks the head off of the trooper, blood splurting everywhere, then he drops a dynamite and ducks behind a wall.
To end my turn (and the round), I moved the bulk of my forces out of the pink field of flowers, leaving behind Lawrence's shattered forces.
The giant dice in that picture is mine (we each have one). I use it for intimidation purposes.
And so ends day 3. It seems so far we haven't been able to get in more than a round a day.
More updates to come.