Mark Attack

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Re: Mark Attack

Postby motorhead fan » Sun Aug 03, 2014 10:49 am

I solemnly swear and promise and swear again, that I never ever ever ever change dice apart from when they are balanced sideways between 2 studs on a baseplate, in that case, I roll them again. No tampering with was made at all at any point in time or space.

You can trust me on this one Brikguy0410
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Re: Mark Attack

Postby SwedesInSpace » Sun Aug 03, 2014 8:51 pm

why would an ordinary soldier have acsess to super secret codes?

but still, it was a very good report.
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Re: Mark Attack

Postby Nimja » Mon Aug 04, 2014 3:13 am

SwedesInSpace wrote:why would an ordinary soldier have acsess to super secret codes?

Hacking, I suppose.I mean, all figs can attempt hacking.
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Re: Mark Attack

Postby Maverick » Mon Aug 04, 2014 7:58 am

SwedesInSpace wrote:why would an ordinary soldier have acsess to super secret codes?

but still, it was a very good report.

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Re: Mark Attack

Postby Vami IV » Tue Aug 05, 2014 1:27 pm

Excellent work. Now as soon as I build a shuttle or dropship we can actually get reinforcements on the planet.
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Re: Mark Attack

Postby motorhead fan » Wed Aug 06, 2014 11:17 am

i have a shuttle, you can use it, The Phaleks use time vortexes, so we have plenty spare.
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Re: Mark Attack

Postby Legofighter » Thu Sep 04, 2014 7:40 pm

Apart from the photoshop/paint effects which could have been left out (don't tell me you don't have any fire bricks, they're much nicer to look at), this is quite nice. However, I have the feeling the reinforcements (mainly the Phaleks) were OP
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Re: Mark Attack

Postby Maverick » Mon Oct 06, 2014 10:24 am

Legofighter wrote:Apart from the photoshop/paint effects which could have been left out (don't tell me you don't have any fire bricks, they're much nicer to look at), this is quite nice. However, I have the feeling the reinforcements (mainly the Phaleks) were OP

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Re: Mark Attack

Postby motorhead fan » Mon Oct 06, 2014 10:30 am

Well to be honest Maverect, your guys had a wall, my guys didn't so yeah there was a very small chance that my guys could have won without Phaleks, but hey, at least they look cool when they do stuff. I think.
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Re: Mark Attack

Postby Bluefog » Mon Oct 06, 2014 1:45 pm

Honestly, in some of the pics you have one Phalek stuck in a gauntlet (in a doorway) and it should have been destroyed with all of the combined fire it would have had on it. Just seems out of balance. I'm not saying I doubt your rolls, but if you can play the Phaleks as recklessly as they were played in this game and still not lose any, that's why they seem OP.

EDIT: and not just the Phaleks, though the other guys seem to at least have lost some of their numbers.

EDITx2: Also, how would the Phaleks have been behind them the whole time. Terrible unfair starting position.
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Re: Mark Attack

Postby motorhead fan » Mon Oct 06, 2014 3:19 pm

They weren't behind the line the whole time, they just teleported in at some point to get the story moving.
and there were only 2 people shooting at the Phalek, they had normal guns, no upgrades or anything.
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Re: Mark Attack

Postby Bluefog » Tue Oct 07, 2014 3:37 am

IMO the ideal Brikwars game ends with both sides having heavy casualties and no winner or the winning side only having 1 or 2 figs left.
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