[Mine-Imator] Clash at Stone River

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thedanster7000
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[Mine-Imator] Clash at Stone River

Post by thedanster7000 » Mon Jul 10, 2017 2:27 pm

Here's another battle I played recently using Mine-Imator, don't have all the renders done right now so I'll post the later turns when I've got it done.

Turn 0
Archwizard Spando's troops arrive at the Stone River, where master engineer Sheibe is waiting for them with a small battle force.
Spando fields some expert swordsmen, a famed wolf archer, a mighty gryphon, and himself.
Sheibe fields a hulking Shroomongous, a terrifying abomination with poison breath, two archers, two genetically modified engineers with an explosive-loaded catapult, four pikemen, his first ever robot creation: ice club-wielding Golem-000, and himself.
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Turn 1
Spando
The gryphon flies towards the catapult, Spando and his troops stay put.
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Sheibe
Golem-000 and its pikemen advance.
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Sheibe moves away from the gryphon, attempting to reach the bridge.
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The Shroomongous tramples towards the gryphon.
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The two engineers work together and successfully headshot the gryphon for 2d10!
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The gryphon rolls well for armour, however, and only takes one damage.

Turn 2
Spando
The gryphon moves in to the catapult and brutally chickens the crap out of an engineer for something like 30 damage. :studgod:
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Sheibe
The Shroomongous moves forward and attacks the gryphon with its shroom breath, but only succeeds in bringing the creature to a pleasant high.
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Archer lands a potshot but fails to do any significant damage.
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Golem-000 and the pikemen continue to sprint across the bridge.
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Turn 3
Spando
The gryphon attempts to crush the remaining engineer with the catapult, but misses.
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Sheibe
The engineer steps back from the catapult and attempts to dig up some ammo for the catapult, he overskills and digs two. Sheibe then attempts a heroic feat to launch the blocks directly into the catapult.
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*FAILED* Sheibe is disrupted by the falling block!
The Shroomongous and a heroically-posed archer fire on the gryphon with combined damage, managing to drop it.
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Golem-000/pikemen advance.
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Turn 4
Spando
Spando channels his magical energy into the wolf archer, giving her extra speed and strength!
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The archer then proceeds to launch an arrow at all 4 of the approaching pikemen, killing 2!
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That's all I've rendered so far, the rest will be up as I finish it!

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sahasrahla
that is a fantastic question to which no satisfactory answer will be forthcoming
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Re: [Mine-Imator] Clash at Stone River

Post by sahasrahla » Mon Jul 10, 2017 7:54 pm

lol, this is so great

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thedanster7000
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Re: [Mine-Imator] Clash at Stone River

Post by thedanster7000 » Tue Jul 11, 2017 3:29 am

Turn 4 (Continued)
Sheibe
Sheibe and the engineer load the catapult with a grass block.
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Shroomongous sprints towards the bridge.
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Golem-000 and pikemen sprint.
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Turn 5
Spando
Spando channels his magical energy and launches a fireball at the remaining pikemen, engulfing them in flame!
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The wolf archer attempts a long-range shot at Golem-000 but misses pathetically.
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Sheibe
Sheibe attempts a heroic feat to modify the catapult for a long-distance shot...
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*SUCCESS* The block will land next turn.
The Shroomongous and Golem-000 advance.
Turn 6
Spando
Spando enchants the wolf archer once again, who fires through the heavy armour of Golem-000, doing 1 size damage and setting it alight! Sheibe is not going to enjoy having to fix that later.
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Sheibe
Golem-000 takes some grind damage from the fire, approaches, and swings its massive club at a swordsman, who dies even though he parried! :twisted:
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The surviving swordsmen counter, however, and cut Golem-000 to pieces.
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The block now falls, and brutally crushes an unsuspecting swordsman.
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The Shroomongous advances, both archers fire, and one scores a hit for TRIPLE OVERSKILL!! :wtc:
(I felt this excessive amount of damage deserved special recognition, so voila)
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Sheibe loads up another block.
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To be continued...

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AnnoyedZebra
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Re: [Mine-Imator] Clash at Stone River

Post by AnnoyedZebra » Tue Jul 11, 2017 10:34 am

looks like a fun battle
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Captain-Camper
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Re: [Mine-Imator] Clash at Stone River

Post by Captain-Camper » Tue Jul 11, 2017 11:05 am

Certainly a tad peculiar
"Tallyho lads, snuggle the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers"

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AnnoyedZebra
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Re: [Mine-Imator] Clash at Stone River

Post by AnnoyedZebra » Tue Jul 11, 2017 5:16 pm

more enjoyable that way
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thedanster7000
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Re: [Mine-Imator] Clash at Stone River

Post by thedanster7000 » Tue Jul 18, 2017 5:17 am

Turn 7
Spando
Swordsmen sprint towards Shroomongous.
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The wolf archer fires at the Shroomongous while Spando launches an explosive fireball at it, the archers are killed and the Shroomongous is reduced to Size 2.
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Sheibe
The Shroomongous advances and crit-fails Shroom Breath.
Sheibe attempts a feat for another long-range shot...
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*SUCCESS* The block will land next turn.
Turn 8
Spando
The swordsmen attack the Shroomongous, fail to injure it and one is killed by a counter.
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The wolf archer crit-fails an attack and koincidentally kills the surviving swordsman!
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Spando steps forward and launches a fireball at the Shroomongous, reducing it to its last Size point.
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Sheibe
The block comes down where Spando was stood a moment before. :denied:
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The Shroomongous attempts a last-stand effort, running forwards to crush Spando under its hoof.
It misses, and Spando counters with his blazing staff...
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And finally fells the monstrosity!
Sheibe knows he is beaten, and sends the engineer forwards to die, while he flees to establish another force...
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Spando is victorious!
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If you enjoyed this format or have any suggestions for improvement, tell me and I'll consider them next time I do one of these!

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Re: [Mine-Imator] Clash at Stone River

Post by TastySkippy123 » Tue Jul 18, 2017 5:48 am

Make a big battle where an army of steves and alex's take on an army of undead mobs! That would be awesome!

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thedanster7000
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Re: [Mine-Imator] Clash at Stone River

Post by thedanster7000 » Tue Jul 18, 2017 6:21 am

TastySkippy123 wrote:Make a big battle where an army of steves and alex's take on an army of undead mobs! That would be awesome!
Like it!

Also, if anyone's interested in a forum battle like this, say.

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AnnoyedZebra
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Re: [Mine-Imator] Clash at Stone River

Post by AnnoyedZebra » Tue Jul 18, 2017 2:24 pm

thedanster7000 wrote:
TastySkippy123 wrote:Make a big battle where an army of steves and alex's take on an army of undead mobs! That would be awesome!
Like it!

Also, if anyone's interested in a forum battle like this, say.
Maybe one where Apo orders the PKK out of leninism and into anarchism
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Captain-Camper
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Re: [Mine-Imator] Clash at Stone River

Post by Captain-Camper » Tue Jul 18, 2017 9:44 pm

my god the edge
"Tallyho lads, snuggle the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers"

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AnnoyedZebra
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Re: [Mine-Imator] Clash at Stone River

Post by AnnoyedZebra » Wed Jul 19, 2017 12:54 am

kind of asking for it with a lenin profile pic
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Tzan
Has anyone ever used those holes before?
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Re: [Mine-Imator] Clash at Stone River

Post by Tzan » Wed Jul 19, 2017 12:40 pm

Great job on the character posing and camera angles!
Nice action shots!

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