Holding The Base: PRA Mission #1

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Holding The Base: PRA Mission #1

Postby OneEye589 » Mon Jan 19, 2009 6:40 pm

Okay, so hopefully tomorrow (at the latest the day after) I am going to be doing a solo battle between a small force of the Post-Rapture Army (PRA) and the mutants who they wish to exterminate. I already have the battlefield all made and the forces chosen, but it's too dark to do right now. I'll most likely do it tomorrow around noon and then post it later tomorrow night.

The scenario is:

A small base in a cave system belonging to the PRA has just recieved a shipment from a convoy. The mutants have been watching as the convoy dropped off the shipment of explosives and they are gearing up as the convoy leaves. Once the convoy is out of sight the mutants approach the base from a rocky hiding spot. The ammunition box is still outside the base and the mutants hope to either take it for themselves or at least make sure the PRA can't use it. They also hope to free one of their tribal leaders who is imprisoned in the PRA base.

Objectives
Mutants: Clear outside of base, free tribal leader, kill all PRA members.
PRA: Repel attack, keep ammunition box, kill all mutants.

Now, just to warn you, the battlefield isn't that fancy. I don't have many pieces to build walls, but it gets the job done.

I will post the battle here once I get all the pictures up.
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Postby jifel » Mon Jan 19, 2009 6:50 pm

Sounds good! :)

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Re: Holding The Base: PRA Mission #1

Postby IVhorseman » Mon Jan 19, 2009 7:49 pm

OneEye589 wrote:Now, just to warn you, the battlefield isn't that fancy. I don't have many pieces to build walls, but it gets the job done.


Neither do I. Try using non-lego elements to their best effect in a battle. I have destroyed-building-shaped cardboard boxes and styrofoam rubble that I use, as well as a bunch of just random crap I have sitting around that looks vaguely industrial.
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Postby OneEye589 » Mon Jan 19, 2009 7:57 pm

Yea, I can understand that, but I'm crazy and like it to be entirely Lego.

Thankfully this is an enclosed space where the battle is taking place so I didn't have much area to have to cover.
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Postby OneEye589 » Tue Jan 20, 2009 11:42 am

Okay, I just finished the battle. I did it right when I woke up just for you lovely people. I have stuff that I must do today, but the pictures will be up tonight sometime.

Lots of dead bodies in the last shot. Not as much of a slaughter as I thought it was going to be.

The forces were:

PRA
2 Squad Officers
7 Squad Troopers
2 Special Ops Troopers

Mutants
2 Mutant Tribe Leaders
6 Mutants with swords
3 Mutants with machine guns
2 Mutants with bazookas

Any bets on who won? There were two survivors.
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Postby OneEye589 » Tue Jan 20, 2009 1:52 pm

Image

Image

Image

Some pictures as I upload the rest.
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Postby pesgores » Tue Jan 20, 2009 2:20 pm

Looks promising.

And, seriously, the battlefield rocks. Seriously, I love building interiors for BrikWars.
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Postby OneEye589 » Tue Jan 20, 2009 2:52 pm

Okay, I have all the pictures uploaded, you all just have to wait for the folder to go public. Check back here later (it will probably be tonight) and tell me what you think. There's a lot of dead bodies, so you should all enjoy it.

The Brickshelf Gallery.

Also I thought you all may like to see the stats. Here they are while you wait for the pictures.

PRA

Squad Officers X2 (Officers)
8CP
Skill (1d8)
Move (5“)
Armor (1d10+2)
Body Armor

Squad Troopers X7
5CP
Skill (1d6)
Move (4”)
Armor (6)
Body Armor

Special Ops Troopers X2
4CP
Skill (1d6)
Move (5“)
Armor (4)

Mutants

Mutant Officers X2 (Officer)
11CP
Skill (1d8)
Move (6”)
Armor (1d10+2)
+2 Natural body armor (no move penalty
+2 Treat all close combat weapons as one size category larger for damage

Mutants X10
8CP
Skill (1d6)
Move (5”)
Armor (6)
+2 Natural body armor (no move penalty)
+2 Treat all close combat weapons as one size category larger for damage

Weapons

Machine Gun (3 use) - 6” @ 1d6
3CP

Sniper Rifle (3) - 10” @ 1d6+1
5CP

Shoulder Cannon (3) - 6” @ 2d6
-1 to speed
4CP

Grenade (3) - 1d6+2” @ 1d10exp
1CP

Sword (3) - CC @ 1d6+2 (2d6)
3CP

Bazooka (3) - 10” @ 1d10exp
Infinite rockets: Takes one turn to reload
8CP
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Postby Massam » Tue Jan 20, 2009 3:09 pm

*cries* That was...beautiful.
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Postby OneEye589 » Tue Jan 20, 2009 3:12 pm

Oh! It's public already? That was quick.

Thanks Massam. I've been wanting to do one for a long time, but I haven't gotten around to it. I was hoping that my girlfriend would play the mutants before she left for college. She left Sunday and I hadn't gotten everything together yet so I had to battle myself. It was still a lot of fun though and I'm sure I'll be doing more between the PRA and the mutants.
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Postby Massam » Tue Jan 20, 2009 3:13 pm

I think we need more hallway battles. That way the carnage seems more massive, and yet more contained.
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Postby pesgores » Tue Jan 20, 2009 3:15 pm

It's public already.

It's very noticeable you fought it solo: some orders and some stuff that happened clearly shows it. But I think it's cooler that way! :D
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Postby Ross_Varn » Tue Jan 20, 2009 3:22 pm

Epic. Love the shoulder cannons.
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Postby Shaeph » Tue Jan 20, 2009 3:59 pm

this was seriously a great battle
good job!
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Postby silvadream » Tue Jan 20, 2009 6:55 pm

Awesome It helps if you listen to this while reading the report.

http://www.youtube.com/watch?v=Lp-Xu_-TuRI
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