Battle for the OPM [C.O.O.K.s vs. B.R.o.t.H.]
Posted: Sun Sep 10, 2017 10:58 am
In the far reaches of deep space, heretical experiments take place. Biologikal mixing of Yellow and Peach. Blending brix from the Nega-verse with properly QC'd ABS. K'NEX.
This story concerns none of these. What it does concern is an 8+ hour long fight over the results of an attempt to harness O-Point energy.
Zero-point energy? No, no, that was harnessed ages ago. ORANGE POINT ENERGY.
This is the ORANGE POINT MODULE. A result of tests done by the Olde Republik, it sandwiches concentrated OT between one of the few things that can hope to harness it, it's Generik Cinematik opposite, BT, and can provide even more infinite power than a mere ZPM can.
Two factions wish to claim its power for their own.
Controlled by Vason are the Corporate Octan Occupying Knights, whose army breakdown can be found in the Armories forum.
Controlled by EternityOfDeath, the Black Raiders of the Hellscape.
Full of demons of every shape and size, (whose proper names I'll edit in later) the B.R.o.t.H are led by the blackest, broodiest, most darkest fig of all....BATMAN. On a Dragon Horse.
TURN ZERO OVERWATCH
Here the two armies square off for battle upon a Koincedentally symmetrical field of darkness.
Rules, House rules, and objectives in play:
6: Armies are up to 500 CP each.
7: No Creation may have more than 2d10 Structure. (We've found that higher SLs really bog down already slow games as huge as this one.)
9: While victory may be achieved by simply annihilating the enemy side, it may also be achieved by stealing the OPM from within the Star Destroyer.
Map of the Star Destroyer Interior
The Green path can be accessed by anything size 2" and lower, or 2 size 1"s side by side. The Orange paths can only be accessed by size 1" and lower. The desk and chair provide cover, and the passage to the box containing the OPM is accessed by sitting in the chair and spinning it around, effectively halving movement for the turn.
TURN 1 - C.O.O.K.s
The C.O.O.Ks win the the WISG roll to go first, and immediately Octavian Fett is off like a shot, dumping all of his SN dice into movement as his jetpack rockets him towards the doors of the Star Destroyer. The Drones and a Squad of Melee folks struggle to catch up with a sprint.
The rest of them move forward, some sprinting, others holding actions for response fire.
TURN 1 - B.R.o.t.H
The demons begin the march forward, taking cover against old battlements. (Demonhammer) uses his launcher's massive range to attempt a first strike!
But a slightly low Skill roll puts the Size 2 Demon Face Explosive just short of its intended target, and right in front of the Shield Wall of the OctaKnights. The explosion washes over them harmlessly, while those behind them Bail to avoid the damage.
More forces begin to pull up, the (DAGRON) taking flight.
A truly ridiculous Sprint roll (total move of 22"!) by the squad of (Hellions) brings them close to the Star Destroyer's door.
As the last of the B.R.o.t.H moves up, the Octan Fighter Tank takes a Response shot with a Cannon!
The shot lands accurately, in the midst of the demonic forces. This could have disastrous resu---
Oh. Never mind.
The Red Maw of Doom launches it's own explosion against the impotent tank, killing the already-bailed Squad Leader, vaporizing his equipment, and all the SN dice that went with it.
End of TURN 1 - Overwatch
This story concerns none of these. What it does concern is an 8+ hour long fight over the results of an attempt to harness O-Point energy.
Zero-point energy? No, no, that was harnessed ages ago. ORANGE POINT ENERGY.
This is the ORANGE POINT MODULE. A result of tests done by the Olde Republik, it sandwiches concentrated OT between one of the few things that can hope to harness it, it's Generik Cinematik opposite, BT, and can provide even more infinite power than a mere ZPM can.
Two factions wish to claim its power for their own.
Controlled by Vason are the Corporate Octan Occupying Knights, whose army breakdown can be found in the Armories forum.
Controlled by EternityOfDeath, the Black Raiders of the Hellscape.
Full of demons of every shape and size, (whose proper names I'll edit in later) the B.R.o.t.H are led by the blackest, broodiest, most darkest fig of all....BATMAN. On a Dragon Horse.
TURN ZERO OVERWATCH
Here the two armies square off for battle upon a Koincedentally symmetrical field of darkness.
Rules, House rules, and objectives in play:
6: Armies are up to 500 CP each.
7: No Creation may have more than 2d10 Structure. (We've found that higher SLs really bog down already slow games as huge as this one.)
9: While victory may be achieved by simply annihilating the enemy side, it may also be achieved by stealing the OPM from within the Star Destroyer.
Map of the Star Destroyer Interior
The Green path can be accessed by anything size 2" and lower, or 2 size 1"s side by side. The Orange paths can only be accessed by size 1" and lower. The desk and chair provide cover, and the passage to the box containing the OPM is accessed by sitting in the chair and spinning it around, effectively halving movement for the turn.
TURN 1 - C.O.O.K.s
The C.O.O.Ks win the the WISG roll to go first, and immediately Octavian Fett is off like a shot, dumping all of his SN dice into movement as his jetpack rockets him towards the doors of the Star Destroyer. The Drones and a Squad of Melee folks struggle to catch up with a sprint.
The rest of them move forward, some sprinting, others holding actions for response fire.
TURN 1 - B.R.o.t.H
The demons begin the march forward, taking cover against old battlements. (Demonhammer) uses his launcher's massive range to attempt a first strike!
But a slightly low Skill roll puts the Size 2 Demon Face Explosive just short of its intended target, and right in front of the Shield Wall of the OctaKnights. The explosion washes over them harmlessly, while those behind them Bail to avoid the damage.
More forces begin to pull up, the (DAGRON) taking flight.
A truly ridiculous Sprint roll (total move of 22"!) by the squad of (Hellions) brings them close to the Star Destroyer's door.
As the last of the B.R.o.t.H moves up, the Octan Fighter Tank takes a Response shot with a Cannon!
The shot lands accurately, in the midst of the demonic forces. This could have disastrous resu---
Oh. Never mind.
The Red Maw of Doom launches it's own explosion against the impotent tank, killing the already-bailed Squad Leader, vaporizing his equipment, and all the SN dice that went with it.
End of TURN 1 - Overwatch