This is a quick little battlefield I whipped up the other night. It was designed for a scenario-type battle where you would have to defend the bridge for a set amount of turns. Let me know what you think and if you have any suggestions.
This is one side of the battlefield. It has an artillery piece and a small three-wheeler.
This is the (Mostly) Technic bridge that is in between the two starting points. I left several surprises scattered around the map so players can commit more mindless acts of violence. *motions at the dynamite over on either end of the bridge.*
This is the other side with stretcher and raft.
The whole setup. I left a lot of open spaces so that its easier to mindlessly slaughter minifigs.
OK, so here's the basic objective:
You and your army must defend the bridge from the enemy, who will be attempting to capture it. To actually 'win', you must defend the bridge by having at least 5 minifigs (alive, of course) on the main section of bridge for 3 of your
turns. So, if I have 6 minifigs on the bridge, and my opponent has 3, and if I can last for three of my
turns, I win. It doesn't matter how many minifigs your opponent has station on the bridge just as long as you have more than him/her. Hope I didn't confuse anybody.
I'll be playing on this battlefield tomorrow and I post a write up the next couple of days after.
And just a few more things; the grey part is water; I didn't have enough blue plates to cover the entire baseplate. And the wierd brown formation on that second to last picture was supposed to be a crater, but it didn't turn out to good and I was too lazy to take it off.