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North vs South #4: Assaulting the Mines (Note at the End)

Posted: Fri Feb 17, 2012 4:27 pm
by Xenoman
Following the complete destuction of Fugates Station, Laporte Helghan f*orces retreated from the area and prepared
defensive measures against the zombie epidemic which had mysteriously began to spread throughout the countryside.
The closest area to Fugates Station, the Laporte Helghan Nary Mine, was heavily fortified with appropriate ground and
air f*orces in order to keep production running smoothly.

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The Laporte Helghasts constucted a simple barracks out of the very earth they were working on, using it for a makeshift shelter.


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The local ice dragon and a new pet, simply named "Battle cult", took to their newfound sleeping quarters quite readily.


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The ice dragon sleeps while his rider tends to his riding harness.


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Laporte miners at work. Here, a small rock crusher is used to sort through materials for ordinance.


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A robotic backhoe digs through a green puddle of sifted, watery material, while a Laporte Mech and Rocketeer
stand at the ready.


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The AIC has been moved to the front lines, supported by a Laporte Warthog, and a flying Scout vehicle.


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Emperor Eli, however, has taken notice of Laporte f*orces falling back. After scouting from the air, NBA f*orces,
supported by a small unit of mercenaries from Snake Mountain, are sent into the hotzone.


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The Bemidji Fleebnork mech approaches from the Western front.


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Project Adeline, a unit composed of an undead torso attached to a mechanical body, accompanies Snake
Mountain mercenaries into battle, all of them armed with various firearms. A small robotic support unit,
carrying additional weaponry, is in attendance as well.


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The Eastern front consists of the heavy vehicles. A Bemidji Gunslinger happens upon a tamed Laporte fleebnork
as the Red Dual (from Snake Mountain) drives into the area, accompanied by the BAT (Bemidji Armored Truck).


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General Steve is at the helm of the BAT's .50 M2HB machine gun. The Wicked Witch of the Sticks, a traitor
of King Dillon's empire, marches at the rear of the vehicle for magical support.


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And to the surprise of all, the Overlord of Evil and Ruler of Snake Mountain, Skeletor himself, is present within
the rear of the Red Dual!


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NBA f*orces take the initiative and rush forward in a combined assault upon the Rocketeer. The Bemidji
Fleebnork mech buries itself and also rushes forward in the hopes of attacking enemy units from underground.


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Combined gunfire fails to overcome the Rocketeer's armor.


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Skeletor takes notice of the Laporte fleebnork, which is staring hungrily at him and his vehicle.
"You flaming lunatic! GET OUT OF MY SIGHT!!!"


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Skeletor's magical feat succeeds: the fleebnork is banished to the Far Realm and is eliminated from the game.


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The Eastern front moves up. The Gunslinger opens fire with its plasma cannon, and hits the AIC, but fails
to do any real damage to its hull.


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The robotic backhoe flees from the area while Laporte f*orces move ahead to engage the aggressors.


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Gunfire from Da Choppa overhead takes out one of the BAT's front wheels!


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Those within the Da Choppa are identified by NBA ground f*orces as Captain Badass and the man known simply
as "Ghost," who is behind the support fire onboard the helicopter. They swing around, bringing their weaponry
to bear upon the defenseless troops down below.


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More Laporte f*orces begin to pull ahead.


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The Rocketeer brings both of its machineguns to bear against Project Adeline.


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The first casualty of the NBA assault force is spalttered upon the ground.


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A defensive line is formed on both the West and Eastern fronts.


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The Laporte Scout takes to the air and heads straight for the Bemidji BAT.


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The Laporte Mech takes overkill to an all new level, using both its bladed hand and drill to take out a lone
footsoldier. Nearby fellow mercenaries look on in horror.


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Laporte miners are given the order to flee the area.


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Laporte's Battle cult roars with anger and moves ahead to engage enemy f*orces.


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His cries wake up the slumbering ice dragon within the Helghast's barracks.

"Hey, what? The hell's goin' on out here?"


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The Bemidji Fleebnork erupts from the ground and grabs hold of the Laporte Mech's right leg.


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Combined damage from the Fleebnork's pincers and teeth completely shatter the other robot's leg and f*orces it
to the ground. Unfortunately, the Fleebnork's teeth shatter upon impact against the mech's armor, leaving it
with one less melee weapon.


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With the Laporte Mech down, Snake Mountain ground f*orces move ahead into the bloodbath. One mercenary
decides to don Project Adeline's armor and takes up her speargun.


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The Eastern front. The Bemidji Gunslinger opens fire upon the AIC, but its plasma cannon fails, and burning-
hot plasma cools within its barrel before it can exit, rendering the weapon useless in terms of ranged attack.


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Skeletor's Red Dual takes a position beneath the enemy Choppa, and the Overlord of Evil attempts to use
his vile magic to cause the Choppa's engines to fail and crash to the ground. Unfortunately, his feat fails,
and his connection to raw, magical energy is cut for four turns.
"Curse you all and your foul dice gods, Captain Badass!"


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In response, Captain Badass orders the Choppa pilot to turn the aircraft around and open fire on Skeletor's
mercenaries. They splatter one in all directions with gatling-gunfire.


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The Ghost then takes aim at the Red Dual below. The closest unit within his sight is fired upon--


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Unfortunately, he sees the attack coming, and bails the hell out of the way.


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"Witless fools, do I have to do everything for you?!"


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The Western front. The Laporte Mech takes its drill and blade to the Bemidji Fleebnork's head. Although the
monster-robot's head is damaged, it's not down yet.


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A blast from the mech's shoulder-mounted flamethrower, however, is enough to liquify the Fleebnork's head
and operating systems, destroying the foul abomination and leaving it a burning wreck.


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The Rocketeer changes positions and opens fire with two of its computerized rockets.


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The Red Dual takes a point of size damage, and its front hull erupts into flames.


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The Hunter runs straight into the thick of things, opening up with his arm blaster, but the weapon fails to
fire.


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Disaster strikes. As General Steve opens fire upon the AIC, the Laporte Scout opens fire on him with its
lasers. The end is swift and painless for the decorated commander.


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The AIC proceeds to do what it does best: ram into and run over enemy f*orces. Despite losing an inch of
momentum from plowing over an enemy soldier (the one who bailed out from the Ghost's line of fire), the AIC
is still able to reach and crash into the Red Dual.

After a gratuitous amount of dice rolling for both vehicles momentum and physical opposition, the score is
finalized as the AIC=84, Red Dual=23.




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The Red Dual loses two more points of size damage, and after knockback is determined and a crazy-die roll,
is sent flying over five feet from the point of impact, and hurled into the Void below. Although his vehicle is
damaged and he's been knocked out of the game, Skeletor lives to fight another day!


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Laporte's Battle cult rears up and pounces upon the BAT. His claws fail to rip and tear through the armored
truck's adamantium plating.


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The same can't be said for his teeth, which find an NBA soldier and slice his head off.


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Laporte f*orces gather and prepare to launch a massive push forward.


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The Wicked Witch of the Sticks has hung back so far, but now she makes her move. She attempts to cast a
spell which will teleport her into the cockpit of Da Choppa.


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Her spell fails her, however, and her magical broom disintegrates into fine dust!


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Embarassed, she sprints ahead and takes cover beneath the low-hovering Gunslinger.


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The Gunslinger lands on top of the AIC, and lashes out with its scythe blade at Battle cult's skull, but the
blade fails to deliver any serious damage.


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The lone Snake Mountain mercenary hustles around the burning husk of the Bemidji Fleebnork, the support-
bot right on his heels.


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The Laporte miners take shelter at the Helghast barracks.


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The Bemidji BAT pushes ahead while Battle cult is distracted, and finally makes it into enemy territory. At
that point, the local Helghan commander comes onto the mine's loudspeaker and issues an ultimatum.

"Attention Bemidji f*orces. We're willing to let you leave of your own accord without following you and inflicting
any more casualities. If you wish to accept our offer, you may turn and leave now, or we will destroy your
entire assault force and leave none alive."


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To show that they aren't just making empty threats, the Rocketeer's pilot aims his remaining rockets at the
Gunslinger's head...


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And completely obliterates the robot's head, causing it to crash to the ground, barely missing the Wicked
Witch.


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Unable to contact the Helghan commander, the BAT's pilot begins to back up. However, he stops and brings
the hatch up for a brief moment.


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Apparently he's unwilling to leave his fellow soldiers behind, even if they have fallen.


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The Wicked Witch uses her magic to teleport to the top of the BAT, and also to mend the armored truck's
missing wheel.


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The Snake Mountain mercenary comes around the corner and comes face-to-face with the Laporte ice dragon.


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Realizing that he stands no chance, he takes his chances, and he and the support bot throw themselves
into the Void.


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The BAT finally leaves the area of its own accord, just as radio squak from NBA f*orces outside of the area
come over the radio, pleading for assistance.


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The end results of the brief attack. NBA f*orces were pushed back and allowed to leave, suffering heavy
casualties against a powerful, armored force.


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Despite what has occured, the mining operation will continue. But it is quite obvious that despite the previous
engagements, the Northern Bemidji Alliance isn't about to halt its aggressions against the Laporte Helghasts.
King Dillon soon contacts Emperor Warhead, high over the planet's atmosphere, to ask for assistance...

It is granted.


Now, unfortunately, for some bad news. My opponent for the past several "North vs South" battles in this campaign has fallen onto hard times of his own making, and as of right now, he is currently serving time in a local jail. I think he brought his fate upon himself, if you want my honesty. That being said, this campaign for the moment is being halted.

However... I'm willing to go ahead and set up a forum battle within the NvS "universe" with multiple groups fighting over an objective, of which I've already thought of. If anyone would be interested in taking part in such a forum battle, please let me know, and I'll go ahead and start making preparations.

Thanks for looking!

Re: North vs South #4: Assaulting the Mines (Note at the End

Posted: Sat Feb 18, 2012 12:05 am
by IVhorseman
Great battle! Glad to see Skeletor making it out of this one alive. "The Void" is indeed an ominous place for minifigs to fall.

Re: North vs South #4: Assaulting the Mines (Note at the End

Posted: Sat Feb 18, 2012 6:20 am
by Bragallot
Was I the only one hoping for some american civil war action?

Re: North vs South #4: Assaulting the Mines (Note at the End

Posted: Sat Feb 18, 2012 5:27 pm
by Xenoman
Bragallot wrote:Was I the only one hoping for some american civil war action?
Sorry to dissapoint, Brag. We've labeled the campaign "North vs South" because that's quite literally where our real-life houses are positioned in relation to each other: I live North of the county line, and my opponent lives South. Or at least, he did until recently. :cry:

Re: North vs South #4: Assaulting the Mines (Note at the End

Posted: Sat Feb 18, 2012 6:43 pm
by Bragallot
Heh, I didn't say I was disappointed, I just had different expectations.

Re: North vs South #4: Assaulting the Mines (Note at the End

Posted: Sat Feb 18, 2012 7:06 pm
by Xenoman
It's cool. :)

Re: North vs South #4: Assaulting the Mines (Note at the End

Posted: Sun Feb 26, 2012 5:31 pm
by Legofighter
Bragallot wrote:Was I the only one hoping for some american civil war action?
Seconded