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Small Town War!

PostPosted: Tue Apr 10, 2012 9:44 pm
by Brikwarrior
Here's a preview of what's to come:
Suncorp(Blue Flag)= me. OBJECTIVE: Protect powerful artifact.

Baddies(Black Flag)= other guy. OBJECTIVE: Steal said artifact.

Residents= Suncorp Allies(me) OBJECTIVE: Survive.

As an experiment Suncorp, and Baddies get 15 Heroes each. :twisted:

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Here is said artifact.
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Re: Small Town War!

PostPosted: Wed Apr 11, 2012 12:02 am
by RunsWithLegos
looks awesome! at first i thought there would be a connection to my battle series of a similar name, but i was wrong, and pleasantly surprised.

Re: Small Town War!

PostPosted: Wed Apr 11, 2012 5:05 am
by Ben-Jammin
:j+b: TIE Fighter.

Re: Small Town War!

PostPosted: Wed Apr 11, 2012 10:02 am
by IVhorseman
Fifteen heroes? ahaha the fuck

Re: Small Town War!

PostPosted: Wed Apr 11, 2012 4:53 pm
by Brikwarrior
Turn 1.

Not much happened this turn, mainly movement.

Baddies win Int

The Tie fighter guns down a Officer.
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Large amount of movement.
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More movement.
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More movement.
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Suncorp's turn:
My tank thing does 4 points of structure damage.
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A rifleman takes out the driver of the truck.
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My warship moves up and hits the prison van for 3 points of structure damage from all it's weapons.
Then my Dreadnought hits it from it's weapons for another 2 points damage. It now has only 1 point left.
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My AAT hits another point off the plane.
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Re: Small Town War!

PostPosted: Thu Apr 12, 2012 11:29 am
by BFenix
Now  :sparta:  Looking good!

Re: Small Town War!

PostPosted: Thu Apr 12, 2012 6:20 pm
by Xenoman
Looks like lot'sa carnage going on here.

It'll be interesting to see how 15 heroes works out. The most I've ever commanded on one team at a time was five, but needless to say, most of them were picked off like flies. One good thing, at least they're a lot cheaper if you're playing with CP costs.

Re: Small Town War!

PostPosted: Thu Apr 12, 2012 9:59 pm
by Brikwarrior
For the Heroes, I made up something called "Buddy" for 1 CP apiece you can make the Heroes good pals.

And here is, TURN 3:

Major move.
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The Orcs move up and the Cannon-Herose turns around to fire it's cannons... but nothing good is in range.
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My Cowboys move up then try and fail to kill some Space Marines
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My Troll smashes the little hardsuit robot.
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My opponent's airships fail to damage my warship, and I kill the prison truck. All the minifigs on the ground are just knocked down.
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A minifig guns down 3 Space Marines with his Tommy 20 sub-machine gun.
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Re: Small Town War!

PostPosted: Fri Apr 13, 2012 5:57 pm
by Brikwarrior
TURN 4:

My warship takes no damage.
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Ahsoka Tano and a gunner take out 2 cowboys.
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My opponent's heroes get up and move towards my cowboy riflemen.
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An Orc takes cover in a McDonalds doorway.
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And is killed by angry McDonaldians.
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He fall outside the McDonalds and the McDonaldians go back to getting fat.
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The Orc leaders start across the bridge and survive a couple of potshots.
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The Robin Hood guy loads and takes aim with the Ballista, then fires it at the troll, missing. I say that it hits the white dude.
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But it bounces off harmlessly.
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The Orcs move up and the one farthest towards me shoots his crossbow.
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Killing my eagle hawk guy.
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The space Marines kill the gunman who shot down 3 of there own.
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The 2 Space Marines in the vehicle that was flipped over free themselves and get out.
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The Crab Droid kills a cowboy with a sword.
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The Robot kills a Clone Trooper.
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MY turn...
My cowboys kill a Space Marine.
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My Grenade Launcher Guy blows the Robot to kingdom come.
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My Riflemen get first Hero blood, killing Ahsoka Tano. She failed her Heroic Feat and her defense AND her redshirt roll.
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One point of structure damage...
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Two...
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Three.
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An overshot of the carnage.
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Re: Small Town War!

PostPosted: Mon Apr 16, 2012 9:17 am
by tymon555
:j+b:
Also, it's great brikwars.

Re: Small Town War!

PostPosted: Mon Apr 16, 2012 11:15 am
by Zahru II
This is a rainbow of fucking amazing!

Re: Small Town War!

PostPosted: Tue Apr 17, 2012 7:44 pm
by Brikwarrior
TURN 5:



Once again my battleship proves that it's armor can withstand anything my opponent can throw at it.
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Spacers move forward.
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The Orcs advance down kill st.
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An enemy hero guns down one of my cowboys.
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They move over towards the middle of the battlefield.
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My hummer uses it's big chain gun to take out 2 more enemy heroes.
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One of my storm trooper snipers takes out an orc.
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My opponent's Rainbow tie fighter takes another 2 points of structure damage. It's now down to 2 points left and it can only activate 1 of it's 2 guns.
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I'll try to post another turn by tomorrow.

Re: Small Town War!

PostPosted: Fri Apr 20, 2012 2:43 pm
by Brikwarrior
TURN 6:


Can't touch this.
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The Orc leader fails to kill a cowboy... again.
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Some idiots kill the white space dude hero.
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Orcs advance.
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An Orc kicks his friends corpse of the bridge.
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A Space marine kills a cowboy.
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Space Marines move out.
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Another cowboy is shot down.
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BLAM!!
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BOOOOOOMMMM!!!!!!!!!! Thecrash kills a armored Space Marine, and a normal Space Marine.
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Dreadnought gets a kill.
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A spacer is killed.
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Sniper fire!
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Grenade-Launcher-Guy strikes again.
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"I need to make sue that this building is clear"
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"WOAH!"
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"jackpot!"
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His pals run over and grab weaponry, the guy the roof comes along too.
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They spread out, the guy with the sniper rifle starts climbing up to get a good position, two others kill a spacer, the last one kills ANOTHER hero.
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Re: Small Town War!

PostPosted: Wed Apr 25, 2012 3:33 pm
by Brikwarrior
ENDGAME:

For my opponent's turn nothing really picture-worth happened.

My cowboy picks something up off the ground and throws it in a nearby building.
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My cowboys and troll move away from the building. What could this mean?
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BOOOOOMMMM!!!!!
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After this my opponent knowing that he no chance at all to win just ran away. :man:

But I was able to run a guy over with my AAT.