Fight for the Maniac Beer
Posted: Fri Jul 27, 2012 3:24 pm
In in a star system on the outskirts of the Brikverse is a planet only known as the Planet of the White Plains. Two armies have gathered here to fight for the Maniac Beer supply. For some unknown reason it is the only land mark on the entire planet. ESF has come to claim the planet and forever drink Maniac Beer, while USAR has come to kill their enemies the ESF. ESF is lead by MFS. USAR is lead by Zombie Lincoln. Even Warhead has shown up as the gunner for my main battle tank. Again I am playing against Payton who I found out scrapped his army to make a new one so he had to use the forces of USAR.\
Setup:

My setup note I have one squad of infantry in the main battle tank. I brought half of my vehicles for this battle.

The field which was kinda bland compared to most of my fields. The Maniac Beer surrounded by other rations and supplies.

My machine gun team wielding chainswords and assault rifles. There is also of course the heavy caliber machine gun with scope.
MFS on his motorbike sitting between my two tanks.
Payton's setup with all his infantry tanks, and jeeps.

And there's Zombie Lincoln with his ak-47.
Turn 1
Alphafalcon541
I move up with all my forces splitting my tanks with one to each side.

There's Warhead wielding a Paladin missile launcher, and some Maniac Beer.

Just an overview of my forces at this point. We're using the house rule that you can't shoot on first turn. We do this so we can change our setup's if we have to before blowing each other to bloody pieces.
Payton
He moves up that's it.
Turn 2
Now comes the action.
Alphafalcon541

MFS jumps onto the dreadnut trying to hack his way in with little results.

My Hammerhead Tank's guns engage a jeep tearing up the break lights and bumper sticker.
Warhead kicks the pilot below him in the turret. The pilot's head slams into the controls firing the main gun.

The USAR tank loses 1d6 worth of armor and also loses 2 inches of movement.

One of my fighter planes opens fire with a missile blowing of the door of the troop transport vehicle.

I fire my mini tanks gun doing nothing.
Payton

Zombie Lincoln grabs my snipers sniper rifle and beheads him with the blunt end, and then.......

Tosses it into the jet engine of a fighter plane.

The engine explodes sending the fighter into a spin.

Before it hits the ground and explodes.

My battle jeep loses one of its machine guns.

His deadly space man shoots his uber gun doing no damage except throwing him through the fuel tank of the flamethrowers on my tank.

His men jump onto the jeep and start shooting at the windshield and any other unarmored areas.

The jeep is blown to one side as the fuel tanks ignite.

He shoots down two of my snipzooka guys.

and then kills the other two blowing up the flamethrowers backpack.

The blast wave kills everyone on the outside of this vehicle.

The DSM's friend chainsaws the fuel tank of freeing the DSM.

The dreadnut shoots and kills some guys.

All these guys shoot at my tank doing one structure point of damage.

Hunter the maniac throws his chicken wing at warhead getting it stuck on the helmet.

And this is a sneak peak at next turn for me.
Setup:
My setup note I have one squad of infantry in the main battle tank. I brought half of my vehicles for this battle.
The field which was kinda bland compared to most of my fields. The Maniac Beer surrounded by other rations and supplies.
My machine gun team wielding chainswords and assault rifles. There is also of course the heavy caliber machine gun with scope.
MFS on his motorbike sitting between my two tanks.
Payton's setup with all his infantry tanks, and jeeps.
And there's Zombie Lincoln with his ak-47.
Turn 1
Alphafalcon541
I move up with all my forces splitting my tanks with one to each side.
There's Warhead wielding a Paladin missile launcher, and some Maniac Beer.
Just an overview of my forces at this point. We're using the house rule that you can't shoot on first turn. We do this so we can change our setup's if we have to before blowing each other to bloody pieces.
Payton
He moves up that's it.
Turn 2
Now comes the action.
Alphafalcon541
MFS jumps onto the dreadnut trying to hack his way in with little results.
My Hammerhead Tank's guns engage a jeep tearing up the break lights and bumper sticker.
Warhead kicks the pilot below him in the turret. The pilot's head slams into the controls firing the main gun.
The USAR tank loses 1d6 worth of armor and also loses 2 inches of movement.
One of my fighter planes opens fire with a missile blowing of the door of the troop transport vehicle.
I fire my mini tanks gun doing nothing.
Payton
Zombie Lincoln grabs my snipers sniper rifle and beheads him with the blunt end, and then.......
Tosses it into the jet engine of a fighter plane.
The engine explodes sending the fighter into a spin.
Before it hits the ground and explodes.
My battle jeep loses one of its machine guns.
His deadly space man shoots his uber gun doing no damage except throwing him through the fuel tank of the flamethrowers on my tank.
His men jump onto the jeep and start shooting at the windshield and any other unarmored areas.
The jeep is blown to one side as the fuel tanks ignite.
He shoots down two of my snipzooka guys.
and then kills the other two blowing up the flamethrowers backpack.
The blast wave kills everyone on the outside of this vehicle.
The DSM's friend chainsaws the fuel tank of freeing the DSM.
The dreadnut shoots and kills some guys.
All these guys shoot at my tank doing one structure point of damage.
Hunter the maniac throws his chicken wing at warhead getting it stuck on the helmet.
And this is a sneak peak at next turn for me.