Epik Space Now In Alpha

Not Lego but still Lego.

Moderator: The Shadowscythe

Re: Epik Space Now In Alpha

Postby Gorthaff » Wed Mar 26, 2014 2:16 pm

I see I have misunderstood it then. I still think though, that misses should be a thig. It could work like interception, like remove movement times d6 from incoming damage. Perhaps not needed, but smehow it just feels good, when a whole fleet is firing at you, and they just can't hit. Then again, working with hundreds of ships, this could get iresome, and i am no one to judge your decision of not putting it in.

Also very nice work, it is a hell of a lot simpler, than the old one, yet it works identically well, if not better due to not having to calculate a lot.
I couldn't come up with anything smart, original or funny, so <=THIS=> is what you get.
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