MECH-QUEST (LXF INSIDE)

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The Shadowscythe
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Re: MECH-QUEST

Post by The Shadowscythe » Sun Apr 27, 2014 6:06 am

MECH-QUEST

AFTERMARKET UPGRADES


This is the final vote for the way our beloved mecha operates in the field - as per the other votes, it is open for 24 hours and everyone gets one vote each.

So here are your choices -

Motion Actuators

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Step up 1 Die on speed.
Advanced Armour

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25% bonus to Armour.
Advanced ECM

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Step up 1 die on all defence based rolls.
Range Finder

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25% bonus to range
Targeting Systems

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Step up 1 die on all attack based rolls.
Weapon Upgrade

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Upgrade 1 normal weapon to a Heavy Weapon
(NOTE - this currently counts towards the Grenade Launcher and Harpoon Cannon as the Miniguns already count as Heavy Weapons - You will have to specify which weapon you choose with this upgrade in a post below.)

Decimator Ammunition

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+10 damage to all weapons
High Explosive Ammunition

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All weapons now have an explosive radius of 1 Unit, any existing weapons with an explosive range are improved by 2 units
Stealth Net Systems

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Can turn invisible for a short period of time, 3 turns -or- until first shot is fired. Has a 1 turn recharge time
Jump Jets

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The Mecha can now jump over heights, equal to 1 and a half times its own height. Has a 1 turn recharge time
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Maverick
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Re: MECH-QUEST

Post by Maverick » Sun Apr 27, 2014 6:08 am

Explosive Minigun fucking bullets. Because fuck you, thats why.

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The Shadowscythe
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Re: MECH-QUEST

Post by The Shadowscythe » Sun Apr 27, 2014 6:09 am

Voting is now open.
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Re: MECH-QUEST

Post by dilanski » Sun Apr 27, 2014 7:04 am

Maverick wrote:Explosive Minigun fucking bullets. Because fuck you scythe. fuck your time, and fuck your patience
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Re: MECH-QUEST

Post by Theblackdog » Sun Apr 27, 2014 11:52 am

What does Explosive Bullets do to the harpoon? Does the Harpoon now generate an explosion on impact? Does everything within 1 unit of whatever it hits get dragged towards our mech?
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Re: MECH-QUEST

Post by Maverick » Sun Apr 27, 2014 11:53 am

Theblackdog wrote:What does Explosive Bullets do to the harpoon? Does the Harpoon now generate an explosion on impact? Does everything within 1 unit of whatever it hits get dragged towards our mech?
Whatever you want it to do. But strapping dynamite on a poon would be fucking awesome.

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The Shadowscythe
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Re: MECH-QUEST

Post by The Shadowscythe » Sun Apr 27, 2014 12:10 pm

You heard it here, Maverick wants exploding vaginas.

On a slightly more serious note, think if it like an explosive jacket on the harpoon that detonates against the armour while the harpoon itself continues inside the target and impales itself in more vulnerable systems.
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Re: MECH-QUEST

Post by Theblackdog » Sun Apr 27, 2014 1:40 pm

The Shadowscythe wrote:You heard it here, Maverick wants exploding vaginas.
This needs to be his rank.
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Re: MECH-QUEST

Post by Silverdream » Sun Apr 27, 2014 2:26 pm

Surprised Jump Jets aren't more popular. I would have though we would have needed a boost to speed.
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Re: MECH-QUEST

Post by Quantumsurfer » Sun Apr 27, 2014 2:59 pm

I voted for motion actuators. As per my earlier reasoning where speed is king, even if it's just a little extra.

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Re: MECH-QUEST

Post by aoffan23 » Sun Apr 27, 2014 9:24 pm

I don't know, the range finder could really help boost the effectiveness of the grenade launcher, and reduce the need for the speed boost.
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The Shadowscythe
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Re: MECH-QUEST

Post by The Shadowscythe » Tue Apr 29, 2014 9:40 am

Well, it looks like we have gone with high explosive ammunition. You guys love to give me headaches.

Along with the fact I am at work this evening, and have no access to the works laptop (its borked beyond my capacity to fix) the complete stat line and next stage of voting will come tomorrow after 3pm.

I have to admit, I was incredibly surprised silent didn't push for a heavy harpoon cannon. Just because.
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The Shadowscythe
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Re: MECH-QUEST

Post by The Shadowscythe » Thu May 01, 2014 8:32 am

MECH-QUEST

AFTERMARKET UPGRADES

HIGH EXPLOSIVE AMMUNITION SELECTED


Okay then ladies and gentlemen - we have selected High Explosive ammunition as our final design choice for our mechanised bringer of doom. Here is the final stat selections for our beast.

HEAVY - ASSAULT

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Step down 1 die on speed.
25% bonus to Armour.
Step up 1 die on all defence based rolls.
Allows 1 Extra Heavy Weapon (from standard of two on a Medium, and only one for a Light).

Automatically equipped with two small machine guns (In the chest, treated as 2x pistols for the sake of combat).
25% bonus to range
Step up 1 die on all attack based rolls.
Allows 1 Extra Heavy Weapon (regardless of other class choices)
Chest Machine Guns (x2) -

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Medium-Short Range
3-30 Damage
High Explosive Ammunition - Additional Explosive radius of 1 unit
No Ammunition penalty (does not need to reload)
Right Arm Minigun -

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Medium-Short Range
11-60 Damage
High Explosive Ammunition - Additional Explosive radius of 1 unit
Can split damage between 1 to 5 targets per attack
Left Arm Minigun -

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Medium-Short Range
11-60 Damage
High Explosive Ammunition - Additional Explosive radius of 1 unit
Can split damage between 1 to 5 targets per attack
Right Shoulder Grenade Launcher

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Medium Range
21-40 Damage
Can arc shots over cover.
Explosive Radius (3 units)
High Explosive Ammunition - Additional Explosive radius of 2 units
(TOTAL EXPLOSIVE RADIUS OF 5 UNITS)
Left Shoulder Harpoon Cannon

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Long-Medium Range
2-20 Damage
High Explosive Ammunition - Additional Explosive radius of 1 unit
Can Impale targets
Can Drag targets towards itself
Our next set of votes is for the colour scheme of our mecha, the votes for the PRIMARY COLOUR will be at the top of the page, 24 hours each, one vote per person.

Get to it boys and girls.
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The Shadowscythe
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Re: MECH-QUEST

Post by The Shadowscythe » Thu May 01, 2014 8:38 am

Voting selections are now open.
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Re: MECH-QUEST

Post by Theblackdog » Thu May 01, 2014 12:11 pm

Silver is the obvious choice.
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