The Lux

Not Lego but still Lego.

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Re: The Lux

Postby Quantumsurfer » Fri Jun 27, 2014 10:30 pm

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Celeritas Cutter

Type: Celeritas
Class: Tactical
Specification: Cutter
Designations: Fast Light Maneuverable Multi-Dimensional Raider

Scale: Micro
Size (longest dimensions):
  • Length: Approx. 8 Studs
  • Width: Approx. 4 Studs
  • Height: Approx. 1 Bricks
Part Count: 21 Bricks
LXF: http://brikwars.wikispaces.com/file/detail/Lux%20Celeritas%20Cutter.lxf

The Celeritas design is of a streamlined little ship, minimally armed and armored and built for incredible speed and maneuverability. Like most smaller Lux vessels, a Purefire Core runs along its center length and serves as both the ship’s primary mode of propulsion and its main gun simultaneously. The vessel fires a beam of Purefire energy along some limited trajectory and the Core pulls the vessel along that beam with incredible precision and a modicum of speed via its Affinity Engines. The bulk of the Engines are usually situated at the rear of the vessel (where most of the ship’s armor is placed) but extend along the Core’s length, encapsulating it. They have the unique ability to contain and recycle Purefire energies, so fuel consumption among most Lux vessels is virtually nil outside of combat situations, especially combined with the Lux ability to breach the Astral Plate and travel there. While this mode of transportation is certainly serviceable, it isn’t particularly faster than most other BrikVersian technologies. In fact, it’s a little slower than most, although almost always more reliable and efficient. The Celeritas’ Core has been specially modified to eke out as much speed as possible and it is always incorporated with a Celerity Spirit (which is where the design gets its name) to help toward that end. These ships do not fire conventional ammunitions, instead relying on light Purefire beams fired from its Broadsides (usually while spinning wildly) or from its main gun, the smallest version of a Consecration Cannon. Celeritas designs wear anywhere from two to eight reinforced Broadsides, each hooked directly into the Core. Celeritas ships run fast and hot but they burn out incredibly fast. Celerity Spirits have some of the greatest lack of self preservation skills among Lux Spirits, not because of a lack of self interest but because of sheer, bloody recklessness.

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Vox Dei Gunboat

Type: Vox Dei
Class: Tactical
Specification: Gunboat
Designations: Dense Highly-Armored Multi-Dimensional Warship

Scale: Micro
Size (longest dimensions):
  • Length: Approx. 9 Studs
  • Width: Approx. 4 Studs
  • Height: Approx. 3 Bricks
Part Count: 25 Bricks
LXF: http://brikwars.wikispaces.com/file/detail/Lux%20Vox%20Dei%20Gunboat.lxf

Also called “Boomers” or, more literally, the “Voice of God,” Vox Dei Gunboats are little more than spacefaring ordinance. Like most other smaller Lux vessels, Vox Dei have a Purefire Core which runs the length of the ship design and functions as both a propulsion system riding its own rails and as a main gun. Unlike other vessels, the Vox Dei design incorporates dense armors to protect its Spirit and its Affinity Engines…though this armoring is as much to protect the ship from itself as it is to protect against enemy vessels. The Vox Dei has one gun and one gun only, a highly modified and reinforced Consecration Cannon mounted in its usual place within the bow of the ship. The CC does not have the usual ability to collect and transform ambient energies and thus the Vox Dei are perhaps the most finite resource the Lux Navy has in its employ. This is offset significantly by the Berserker Spirits these bulky ships come equipped with. These Spirits have no sense of self preservation and will thoughtlessly burn themselves up just to see the enemy’s atoms scattered unless they are under the control of an extraordinarily strong willed Captain. Crew quarters and cargo space are sparse aboard a Boomer, all the better to pack more armor and more constraints in. Berserkers are rammed into as small a space as possible (so there are variations on the basic Vox Dei design to account for size and spirit ability) so that they exist always at some level of enraged. They can channel this rage in blast after colossal blast of charged, explosive Purefire energy in perhaps the deadliest concentration possible.

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Vigilatus Corvette

Type: Vigilatus
Class: Tactical
Specification: Corvette
Designations: Light Escort Patrol Multi-Dimensional Warship

Scale: Micro
Size (longest dimensions):
  • Length: Approx. 15 Studs
  • Width: Approx. 6 Studs
  • Height: Approx. 5 Bricks
Part Count: 87 Bricks
LXF: http://brikwars.wikispaces.com/file/detail/Lux%20Vigilatus%20Corvette.lxf

The Vigilatus is a solid protector boat that balances armor, weaponry, speed, maneuverability, transport, and crew compliment as evenly as possible in a small, but still imposing, frame. In addition to its CC, the Vigilatus allows for anywhere between eight and sixteen Superlight Lancers, capable of Purefire (which pulls from the Core as normal) or conventional munitions fire. There are several Command Centers aboard a Vigilatus vessel, in addition to a small residential area a few decks deep (the equivalent of a Lux village). Vigilatus ships are often seen in a bodyguard position around Command vessels in battlegroups and fleets but are also known for their superb function as patrol boats, being the first ones into an area to sweep it clear, the ones to guard and blockade entrance through a perimeter, and the last ones out after securing a site. To this end, Vigilatus boats are equipped with Guardian Spirits, incredibly adaptable Spirits with enormous reserves of energy. Where some Lux vessels might overuse the ram scoop function of their CCs and some might not even have access to one, Vigilatus vessels rarely need it except to top up the Guardian Spirit’s energy reserve as a precaution. The energy shielding on a Vigilatus ship is incredible and two or more of them can generate a kind of massive shield wall that becomes more and more impenetrable with each Vigil added.

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Umbra Corvette

Type: Umbra
Class: Tactical
Specification: Corvette
Designations: Fast Light Maneuverable Multi-Dimensional Communications Infiltrator

Scale: Micro
Size (longest dimensions):
  • Length: Approx. 24 Studs
  • Width: Approx. 7 Studs
  • Height: Approx. 4 Bricks
Part Count: 141 Bricks, Ring is 30
LXF: http://brikwars.wikispaces.com/file/detail/Lux%20Umbra%20Corvette.lxf

The Umbra Corvette is a Half-Fallen design, purposed for long range scouting, communications relay, and infiltration. It’s relatively small for all the equipment and crew packed into it but it serves the Lux admirably as a mobile data hub. Often, Umbras will be used as Command vessels by battlegroup or fleet leaders for their sheer versatility. They aren’t heavily armed, however, typically possessing only four Sniper Lancets (extraordinarily long range Superlight Lancers) and the eight Broadsides which surround and protect the ship’s Comm Ring. The Ring itself is detachable and maintains enough crew and cargo space to serve as a very small, limited Space Station. The Ring is, however, equipped with basic maneuvering thrusters and an Astral Phase Drive. Sometimes, Umbral ships are served by Shadow Spirits, dark spirits of merciless death that are even more difficult to control than Berserkers, but this is rare. More often, Umbra ships integrate with Celerity or WarSpirits. The Umbra design is equipped with conventional stealth systems but these are used only as a last resort in the face of the much more effective tactic of not being seen at all by slipping into the Astral. It is important to note, however, that Umbra ships have a significantly greater ability to “pierce the veil” (see from the Astral into the RealVerse) than most other Lux ships (who must often analyze data for several minutes to hours to get a clear picture of the other side or else must pop back into the RealVerse to obtain that data immediately). Umbra ships have only a few seconds “lag,” for want of a better term.

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Size Comparison of Tactical Vessels: Celeritas, Vox Dei, Vigilatus, and Umbra
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Re: The Lux

Postby Quantumsurfer » Sun Aug 24, 2014 8:55 pm

Aboard the Reliquary Ship “Shatterstorm,” several weeks prior to the Terminus ad Absurdum of the Pax Z30 system…

Reliquary Ships
Spoiler: show
Reliquary Ships are relatively large patchwork vessels. The ship is actually comprised of several interconnected but independently operative ships and space habitats. Each module is usually assigned a specific function. Forges and Engineering bays are common, as are Vaults and residentials. Most common, however, are the spaces filled with Gargoyle troops in their thousands, ready to be powered up and put to good use. Reliquary Ships are designed to break apart for atmospheric reentry and eventual egress. Reliquaries are also called Ophanim, so named for the spectacle they produce on entering atmo and making landfall, each module falling through the sky like a ring of fire. Individual Reliquaries can maintain most ground engagements alone for many months before needing reinforcements and a respite for repairs to the Gargoyles.


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Captain: “By the Seven, this place is useless! I may have to call it…get the rest of Omega in here and finish her off.”

Command Crewmember: “Captain?! Is that really necessary?”

Captain: “Pyotr, if you were anyone else, I’d brain you just for asking such a stupid question. Egads, man! We’ve annihilated fourteen of this fucking pansy ass culture’s space stations, twelve moon bases on six different moons, and two terraformed habitats on the fourth planet there. And still, they won’t fight! Still, they won’t embrace their birthright! Their comm traffic is chock full of pleas for a doctor. A bloody doctor! I’ll tell you this, Pyotr, if they do ever find this doctor, I don’t think he’ll be at all What The Fuck they were expecting. It’s pathetic.”

Pyotr: “Of course, Captain Magnus, I see your point. Still…Terminus…”

Captain Magnus: “Oh, I know. Believe me, I’m not itching to pull the trigger either. Especially not after last time…I never want to see Lord Uriel angry ever again. But we may not have much choice here. If they pull one more peace-loving hippy--”

Pyotr: “Captain! Incoming fighters, port side!”

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Magnus: “I see them. It’s about time…wait…are those Space Pirates?”

Pyotr: “It looks like it…those are Boarders, Captain…but something’s…not right…”

Command Crewmember: “The engines, Captain! They’re Pink Transparent! That’s a whole fuckload of True Friendship headed our way!”

Pyotr: “Lieutenant Hardie is right, sir. Initial scans show the majority of the Boarders to be unmanned but a few hold lifesigns…running them though the Hat Identification Matrix now…Sir, those aren’t Space Pirates; they’re sending over Space Diplomats.”

Command Crewmember: “Oh…My…”

Pyotr: “Johnson! Can it. And get me a scan on the surrounding sector. We don’t want any more unpleasant surprises.

Johnson: “Yessir Lieutenant Commander sir, sorry, sir.”

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Magnus: “Right, then, that settles it. Any of these damned things burrows through our hull, we’re done for. I’m going to go make sure that doesn’t happen. Lieutenant Commander Petrov, you have the bridge. When I get back, I expect we’ll have no more conversations about the severity of this situation.”

Pyotr Petrov: “Right, Captain.”

Johnson: “But Captain, surely you don’t mean to go it alone out there. I mean, that’s a Huge--”

Magnus: “Johnson! Use your head for something other than a place to put your helmet! Of course, I’m not going alone. I want to succeed. Activate the Gargoyles.”

Johnson: “Oh. Aye, Captain.”

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Captain Magnus: “They will suffer for this affront. To use this violence and technology to achieve a stagnant peace? Unforgivable. Once we’ve dealt with this offensive assault, I will thereby order Terminus ad Absurdum on this pitiful system. It will be a mercy. For now…Archangelics! Clear the air out there, I don’t want the fuckers raining on my head while I’m murdering their friends. Spirits! Watch out for any manned craft that evade fire and slip past the bigger Gargoyles. The rest of you lot! On me! Let’s clean house.”

Equipment Customization
Spoiler: show
It’s fairly common for veteran Lux to customize their personal equipment. Seen here, Captain Magnus of the Shatterstorm has his DEUS Mech painted to reflect his Half-Fallen nature, a state of being of which he is inordinately proud. Also seen here is a much rarer creation, the twin Holy Hammer Axes of Annihilation. Each is one half of a Holy Relic, held in awe by the Lux. Only Master Smiths, who worked in BrikHeaven with the boundless energies of True Creation, have the subtle skill required to make them. They never do so lightly. Magnus’ HHAA functions as a high powered Cataclysm Blade (with about twice the power and damage output) but are much clumsier than their cousins.
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Re: The Lux

Postby Silverdream » Sun Aug 24, 2014 9:04 pm

Last time I thought you did the best thing ever, now this time you did the best thing ever.
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Spoiler: show
mgb519 wrote:Seriously, you are now the first ever forum superhero.


Colette wrote:I hereby acknowledge Silverdream as the one and only forum troll as agreed in the bet.


Quantumsurfer wrote:No, I have 2 silver.
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Re: The Lux

Postby Scratch » Sun Aug 24, 2014 9:05 pm

Loving that zoom man! Also the contrast between the micro and fig scale stuff, all awesome.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.

All you have to do is flatten his head.
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Re: The Lux

Postby Theblackdog » Sun Aug 24, 2014 9:06 pm

These guys get more badass every time you update them.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Re: The Lux

Postby Quantumsurfer » Sun Aug 24, 2014 9:13 pm

Lux Gargoyle Armies

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Lux Gargoyles

Scale: Minifig
Size (longest dimensions):
  • Length: Approx. 8 Studs, Approx. Double with Weapons
  • Width: Approx. 8 Studs, Approx. Double with Weapons
  • Height: Approx. 9 Bricks
Part Count: 63 Bricks
LXF: http://brikwars.wikispaces.com/file/detail/Lux%20Gargoyle.lxf

Lux Araphelinus Dreadnaught Presentation wrote:Gargoyles are any form of inanimate matter animated by divine energies. They’re also called Constructs or Golems. Unlike traditional animation magiks, divine animation instills a limited form of intelligence. Where a mortal spell might mimic intelligence slightly above that of an animal, divine animation creates actual sentience with, depending upon the skill of the caster, an average I.Q. Once animated, a Gargoyle remains alive so long as it receives regular infusions of divine energy. On average, this is no different than eating is for any given mortal. Gargoyles are rarely spontaneously employed and doing so is extremely dangerous. While the animation process imbues them with awareness and intelligence, it does not necessarily imbue them with loyalty. As with any thinking creature, loyalty is earned and so Gargoyles must typically go through similar training to their Lux counterparts. Once trained, they are typically employed in guard positions. Larger, more powerful Gargoyles guard the hulls of ships. Boarding a Lux vessel is not an action an enemy takes lightly. The Forms Gargoyles take (or, rather, are fashioned in) serve as their bodies and can thus limit their abilities. Unlike other Lux, the divine spark in Gargoyles merely animates them (makes the material they are made of “living” and allows for movement, imbues them with sentience, and so on)…it does not grant them powers like telepathy or Glamour. They are what they appear to be unless disguised by a Lux with the power to do so.

Usually, Gargoyles on a vessel are plugged into Animation Nodes, which are merely power conduits that keep them recharged and ready if they are already animated or which serve as a direct line to a would be animator who wants to wake one up.


Depicted above, the most common Gargoyle Form is a beastly shock trooper, roughly about the same size as a DEUS Mech. Their living steel bodies pulse with animation conduits; Purefire burns through their veins, powering their limbs and adding incredible strength and agility to their blows and movements. Designs tend to vary a little from company to company but the basic design philosophy is generally the same: horns, claws, and a tail, a lean, agile, and lightly armored frame, and typically equipped with twin Holy Swords (though specialist squads do train in the use of Purefire Rifles and other conventional weaponry).

Gargoyles, as living, thinking creatures, do have the capacity to feel the same depth of emotions as their minifig counterparts, running the gamut from intense passion to abject fear. They can succumb to the vile power of Twu Wuv just like any of their compatriots. Thankfully, they more commonly succumb to insane bloodlust. However, despite the existence of their Minds, Gargoyles tend to be somewhat removed from these emotions. While their bodies are living, giving them the ability to sense their environment in as meaningful a way as a regular minifig, their bodies are also fairly indestructible. Aging is more of a mental process than a physical one. And, due to their societal function, indoctrination, and sheer numbers, it can be difficult for them to create a strong sense of identity. On the plus side, all of these things make them pretty great at soldiering.

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Lux Archangelic Gargoyles

Scale: MicroScale
Size (longest dimensions):
  • Length: Approx. 12 Studs, Approx. 18 with Weapons and Wingspan
  • Width: Approx. 12 Studs, Approx. 18 with Weapons and Wingspan
  • Height: Approx. 17 Bricks
Part Count: 254 Bricks
LXF: http://brikwars.wikispaces.com/file/detail/Lux%20Archangelic%20Gargoyle.lxf

Also called Apocalyptic Form Gargoyles, these behemoths are the equal of any space mecha. They tower above the more common Gargoyles, who stand about as tall as one of the Archangelic Gargoyle’s clawed feet. They propel their massively powerful bodies through the void of space on golden wings and what they can’t simply rip apart with their Herculean frames, they blast apart with massively upgraded and upsized Retribution Revolvers.

For all their power, however, their energy requirements are just as colossal. Keeping an Archangelic Gargoyle animated requires a tremendous output of energy the likes of which are usually only found in Great Spirits or places of power. If these giants are mobile, it’s very likely that they serve aboard (literally, on) a dreadnaught or similar vessel attached to a Great Spirit. They patrol its hull with outstanding ability. Even then, it’s almost unheard of to find more than three on any particular ship.

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Lux Archangelic Gargoyle Lords

Scale: MicroScale
Size (longest dimensions):
  • Length: Approx. 12 Studs, Approx. Double with Weapons and Wingspan
  • Width: Approx. 12 Studs, Approx. 18 with Weapons and Wingspan
  • Height: Approx. 16 Bricks
Part Count: 218 Bricks
LXF: http://brikwars.wikispaces.com/file/detail/Lux%20Archangelic%20Gargoyle%20Lord.lxf

Gargoyle Lords are particularly ancient behemoths. Untold eons of waging war and traveling the breadth of the universe have gifted them with awesome powers, physically, mentally, and spiritually. Lords have been known to meditate for years, unmoving, contemplating the mysteries and ways of the BrikVerse, then suddenly burst into motion and rain destruction and ruin down upon entire enemy fleets with their giant sized Cataclysm Blades. It is rare to ever even see one, let alone to find more than one in the same sector of space (though there are several, one each aboard the major dreadnaughts, in the Nehellenium Galaxy). There are rumors that this Gargoyle Form is a sort of second life for resurrected Archangels with no bodies to return to. Those rumors are totally unfounded, however.
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Re: The Lux

Postby Quantumsurfer » Sun Aug 24, 2014 9:18 pm

Thanks, guys!
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