Bluerender

Not Lego but still Lego.

Moderator: The Shadowscythe

Bluerender

Postby The Shadowscythe » Tue Aug 16, 2016 12:53 pm

So for those of you who want to render from LDD - I found this link from the MF-0 page on facebook, it's called bluerender, it's free - and it rocks hard balls.

http://www.eurobricks.com/forum/index.p ... pic=109972

Rather than fucking around with POV-Ray and the rest of that crap it seems to be based off of java and SunFlow.

It rendered the entire Diety MK-II on my machine in 38 seconds. It took several hours for LDD to POV to render the Monarch Image I did last year.

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Just thought you guys should know.
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Re: Bluerender

Postby The Shadowscythe » Tue Aug 16, 2016 1:11 pm

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For those moments when you accidentally Phalek all over the place.
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Re: Bluerender

Postby The Shadowscythe » Tue Aug 16, 2016 1:18 pm

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And a Scythian trooper for good measure.
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Re: Bluerender

Postby Duerer » Tue Aug 16, 2016 1:32 pm

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Make sure to save your build in the most recent version of LDD. Otherwise this tool will just throw an exception.
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Re: Bluerender

Postby dilanski » Tue Aug 16, 2016 1:45 pm

java.lang.ArrayIndexOutOfBondsException:1

Anyone have a clue? It's stopping me from rendering some ships. Otherwise the results are pretty quick and good.

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Re: Bluerender

Postby Duerer » Tue Aug 16, 2016 1:46 pm

dilanski wrote:java.lang.ArrayIndexOutOfBondsException:1

Anyone have a clue? It's stopping me from rendering some ships. Otherwise the results are pretty quick and good.


Duerer wrote:Make sure to save your build in the most recent version of LDD. Otherwise this tool will just throw an exception.
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Re: Bluerender

Postby Vami IV » Sat Aug 20, 2016 1:35 am

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Even sexier in Rendered Form. I thought I'd never get to see this beauty rendered thanks to POV-Ray. Thanks, Scythe!


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Re: Bluerender

Postby Duerer » Sat Aug 20, 2016 3:11 pm

Just to show you how strong this tool it. Got me that beauty rendered in just a few minutes:
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Re: Bluerender

Postby aoffan23 » Sat Aug 20, 2016 7:57 pm

I don't know if it's necessarily more powerful. It doesn't seem to be very good at rendering metallics, so there's that. Maybe it only renders the visible elements or something? I'm not really sure how to confirm or debunk that idea though.
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Re: Bluerender

Postby Tzan » Sat Aug 20, 2016 8:02 pm

Metalic items need to have something to reflect.

In Unity I can set a white sphere to 100% metalic and it will render black, unless I have something set up to reflect off of it.
When I do that, it looks like a mirror.
Maybe there is a setting you can find.
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Re: Bluerender

Postby aoffan23 » Sat Aug 20, 2016 8:59 pm

I was just saying that regarding everyone's pictures. I haven't actually used it. The metallic areas just look extremely grainy, almost like they didn't finish rendering.
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Re: Bluerender

Postby Zupponn » Mon Aug 22, 2016 5:31 pm

Now everyone can render their penises in style!
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Edge Armada

Postby Duerer » Tue Aug 23, 2016 8:02 am

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Built some Edge Cruisers and rendered them. While metallics do look quite grainy, it kinda looks cool on gun metal.
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Re: Bluerender

Postby Tzan » Tue Aug 23, 2016 10:31 am

So that's grainy because of the renderer, not because its part of the texture?
That's weird.

Does look good though.
Last edited by Tzan on Tue Aug 23, 2016 10:31 am, edited 1 time in total.
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Re: Bluerender

Postby AnnoyedZebra » Tue Aug 23, 2016 10:31 am

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Test for blue render and flickr to forums.
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