Opener at Vígríðr Prime

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Opener at Vígríðr Prime

Postby Quantumsurfer » Fri Feb 08, 2019 3:52 pm

Spoiler: show
Note: I wanted to participate in Ragnablok while I still can and I wanted to see if I could still do this at the same time.  If I can, I'll finish ToJ2 finally, or try to.

Props to anyone that gets my over obvious references.

Recommended Reading: http://brikwars.com/wiki/index.php?title=The_Ecto_Conflict (though it's over now that Ragnablok has started)


Vígríðr Prime,

Fimbulvetr City,

Day 39 of Ragnablok, 1600 Hours…

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The Dwarves of the broken Jörmangandr clan, having barely survived the apocalypse that swept through the Devoid Sector in the form of a green tide, have pieced together their best and brightest and sent them ahead in what was called the Lazarus Initiative. Now, it is called Valbrand’s Charge. Equipped with the creation and destruction energies of their lost Plot Device SHIP surging through their veins and their weapons, they hope to gain some measure of revenge on the endless horde of Ragnablok. The endtimes have come but Dwarves aren’t put down easy.

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Commander Valbrand: “There they are at last! Fire! Let the bastards know we’ve arrived!”

The Einherjar take up position and get the horde’s attention.

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Grunt: “It’s dem Dorfs, Bawz! Dem wot we slaughtered on dat big ship! Dey ain’t stay ded!”

BigBawwz ShoGunn: “Well, wot you standin’ around for, ya git? Light em up, Waaauggh!”

The gruntz and the BigBoy turn and begin firing wildly, despite being out of range.

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To the south are ruins which each contain Crates.

Crates are useful things that can be used to do one of two of the following things: 1) Call in Reinforcements or 2) Discover an Heroic Artifakt if you haven’t discovered one already.

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To the North are ruins which each contain a Golden Loot Chest left behind by accident by the sweeping Brootal Hordes.

Claim the chest and get a prize, be it a new weapon or a piece of armor. It’s a roll of the dice but you might get something good.


Sign Ups Closed
  • Gunnar-Grim: Falk
  • Brootalz: ninja_bait
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Re: Opener at Vígríðr Prime

Postby ninja_bait » Fri Feb 08, 2019 4:53 pm

Aw yeah sign me up for them brootalz baby

Warbawss ended up looking good, quantum.  Love the gold accents.
I make apocalypses and apocalypse accessories.
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Re: Opener at Vígríðr Prime

Postby Quantumsurfer » Fri Feb 08, 2019 5:38 pm

Thank you, I stole him from me.  But I may have lifted the design from somewhere else originally.  Can't remember now.  Was originally a build for ToJ.
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Re: Opener at Vígríðr Prime

Postby Falk » Fri Feb 08, 2019 6:09 pm

Quantum forum battle let’s goooo
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page
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Re: Opener at Vígríðr Prime

Postby Quantumsurfer » Fri Feb 08, 2019 6:12 pm

Does that mean you're taking the slot?
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Re: Opener at Vígríðr Prime

Postby Quantumsurfer » Fri Feb 08, 2019 6:46 pm

Cool beans, orders whenever you're ready.

Turn 0

Grim

Hero: Commander Valbrand
  • Heavy Armor, Short Ranged Weapon, Hand Weapon
  • d10 Action, 7" Move, 2d6 Armor (Deflection)

Einherjar x3
  • Heavy Armor, Short Ranged Weapon, Hand Weapon
  • d6 Action, 5" Move, 4 Armor (Deflection)

Brootalz

Hero: BigBawss ShoGunn
  • Size 2 Mech, Size 2 Machinegun
  • d10 Action, 7" Move, 2d10 Armor

Gruntz x6
  • Light Armor, Short Ranged Weapon, Hand Weapon
  • d6 Action, 5" Move, 6 Armor
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Re: Opener at Vígríðr Prime

Postby Kommander Ken » Fri Feb 08, 2019 7:30 pm

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Re: Opener at Vígríðr Prime

Postby Quantumsurfer » Tue Feb 12, 2019 11:41 pm

TURN ONE

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One of the Einherjar takes off in a…flash? Well, I wouldn’t want to be standing in his path, that’s for sure. He hops the (lucky) break in the wall and huffs it out into the middle of the street.


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His fellows aren’t so quick off the start line, filled as they are with that old dwarven cautiousness. They move more slowly in their heavy armor through the building to fortify their position as they watch for the coming green tide.


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Commander Valbrand wastes no time in exploiting the available resources, choosing the path of greed. Only other dwarves would understand, so go stuff it if you don’t like it. They’re going to be in this fight a long time and having a Heroic Artifakt like this one, JordfødtHammarr (a Size 3 Grants User Compensating Hammer), is only going to make things easier. Besides, the Hammer was forged by the dwarves for battle. The more smiting it sees, the more glory its creators receive.

These crates are now marked Blue and may not be used by the Grim anymore.


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The Brootalz sweep outward in a line, spreading out as they come. One or two among their number aim to overtake the crates in the ruins but climbing the wall slows them down just enough that they aren’t able to reach them this turn.


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ShoGunn does his best naruto sprint impersonation and gains the golden chest. Inside he finds: a Size 2 Brootal ‘Eavy Gun which, by design, also doubles as a size 2 Chainsword.

The Chest is now empty.


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KILL TABLE

GRIM: 0

BROOTAL: 0


REINFORCEMENTS

GRIM: 0

BROOTAL: 0


HEROIC ARTIFAKTS

GRIM : JordfødtHammarr

BROOTAL: 0


UPGRADES

GRIM: 0

BROOTAL: 1
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