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Re: Tairin Federation

PostPosted: Fri Feb 03, 2012 3:45 pm
by RunsWithLegos
that looks much better, keep the second set.

Re: Tairin Federation

PostPosted: Sat Feb 04, 2012 2:21 am
by Pwnerade
That works well, I think.

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 6:34 pm
by Whiteagle
Well I'm thinking about making a Pseudo-Arachnid Empire entry into the Point Central, but I need some help...
Which version of the Worker should I use?
The old one:
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Or the new one:
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Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 6:38 pm
by RunsWithLegos
new.

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 6:47 pm
by Whiteagle
RunsWithLegos wrote:new.

Alright, but should I use just the new waist, or the fenders as well?

The old one had a couple of plates coming down from each side of the top piece to close the gap, but I can't fit those in with the fenders.

...In fact, I might just make another version without the joint holding up the top, and try to lay it down flat on the fenders...

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 7:23 pm
by RunsWithLegos
do what ever bro i just like the new the best.

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 7:27 pm
by Whiteagle
Guh, DAMN IT!!!
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A new version of the Worker, now lacking the jointed back plate of the Blast Scorpion and sporting a more organic looking undercarriage.
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Also have a new idea for some MUCH better looking Hunter Wings if any of you would want to see it.

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 7:36 pm
by RunsWithLegos
just post it :I

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 7:38 pm
by Whiteagle
RunsWithLegos wrote:just post it :I

Alright, I'll need to build it first...

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 7:52 pm
by Whiteagle
Here it is:
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And one with a background so you can see the wings better...
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The only issue I can see with this one is that it uses Part #95120 instead of #44822...
LDD shows them as two parts with a minor difference (specifically an extra clicky brush on #95120), while Bricklink just groups them together...

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 8:04 pm
by RunsWithLegos
yes, most awesomeindeed, i still think you need more small buggers. or maybe some colossals

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 8:10 pm
by Whiteagle
RunsWithLegos wrote:yes, most awesomeindeed, i still think you need more small buggers. or maybe some colossals

...Runs, I believe the irony of these two armies is lost on you...

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 8:14 pm
by RunsWithLegos
no, i get it, but having no grunts besides the workers leads to a weakness in the ranks.

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 8:19 pm
by Whiteagle
RunsWithLegos wrote:no, i get it, but having no grunts besides the workers leads to a weakness in the ranks.

...That's why I came up with the Blast Scorpion, so the Arachnids would have something besides unarmed Workers and Huge-ass Warriors to fight with.

...But yeah, I still don't think you get it...

Re: Tairin Federation

PostPosted: Mon Feb 06, 2012 8:25 pm
by RunsWithLegos
wait, do the scorps only stay in the air? or are they ground troops as well? if so then i am mistaken, but i stay with it cause variety is the spice of death.