Praetorian Fleet Yard

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Re: Praetorian Fleet Yard

Postby Theblackdog » Mon Jun 16, 2014 6:13 am

Nice Revelation.  I like the sleek look and the giant NATO logo on the side.
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Re: Praetorian Fleet Yard

Postby dilanski » Mon Jun 16, 2014 8:43 am

Theblackdog wrote:Nice Revelation.  I like the sleek look and the giant NATO logo on the side.


Oh wow, I forgot about the Rev. The original was a mix of that, the Abaddon, and some weird star wars expanded universe ship I found. Although it's a shame this vessel isn't as imposing as an actual revelation.

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Re: Praetorian Fleet Yard

Postby Vami IV » Mon Jun 16, 2014 5:34 pm

I simply have to use these as inspiration.
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Re: Praetorian Fleet Yard

Postby dilanski » Tue Aug 26, 2014 3:53 am

The constant battling between PAEN Systems, MoA-MRAD & Stalker Dynamics for national defence contracts and even more importantly, precious RARCom developed tech, has for the most part been beneficial to the Praetorian states military procurement, however, this has led to a lack of innovation, with these companies looking to compete conventionally, rather than asymmetrically. For this reason, replacement of sub-cpaital vessels has been held back for the better part of several years (Vanguard Class frigates date back to 2011, the unmodified hull to 2010).

Finally progress was made with Stalker Dynamics development of the Dragoon Interceptor. Below the modern Frigate classification, this vessel showcased RARComs Inertial Polarisation technology, which allows for the remote excitation of haggis bosons, essentially increasing the friction coefficient of space, stopping larger ships dead, and putting the brakes on nimbler craft.

This new vessel drew the attention of MoI, who wanted the technology scaled up. The requirements for this new vessel were hefty, it needed to have increased range on the IP, as well as multi-target capability. It needed to match the speed and agility of smaller vessels while maintaining a Destroyer profile. MoI needed compatability with there NullSig stealth technology, but also wanted to keep the low observability stealth to allow for better sig tanking, and pair it with long range intense passive scanning equipment, equivalent to those possessed on RARComs Universaerium Infinite. As a final request, MoI wanted 120 day endurance for the vessel.

The apex stealth predator MoI was after was deemed impossible, the number of techs simply too many to fit onto a hull. It was only when RARCom suggested the groups should, shockingly, work together, did the vessel begin to come together.

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Enter the Apex, a Hunter Killer built for long range stealth tracking and ensnaring. The hull maintains low observability stealth, with active jamming making the vessel invisible to standard ship scanners, before NullSig kicks, effectively removing any trace of an Apexes presence. To keep the vessel manueverable, Stalker implemented a vectoring primary engine, more radical than designs seen before, for a vessel of its size, it can effectively pull off fighter level manoeuvres with twtichy responsiveness.

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PAEN produced the weapons systems necessary. The vessel was deemed too fast to allow any turret based weapons to effectively track there targets, instead, PAEN mounted a set of 6 fixed pulse lasers on the front, serving as the sole offensive weapon system. To meet the endurance requirements necessary, MoA produced its most advanced automation systems, rolling out its latest self maintenance and repair systems. It's crew just 25 compared to the smaller Deathstalkers 70.

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The success of the full uncut Black-Operations variant of the hull will never be known. More than likely these vessels will, like MoI's other vessels never be anything more than a momentary blip on a short range scanner. However, like the Deathstalker before it, and the Megalodon before that, these vessels will serve in a cut down stealthless form under FleetCom.

[N.B. Very sleep deprived when I wrote this, sorry for my shocking lack of a grasp of the English language]
Last edited by dilanski on Mon Jan 26, 2015 9:13 am, edited 1 time in total.
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Re: Praetorian Fleet Yard

Postby Theblackdog » Tue Aug 26, 2014 8:19 am

You took my design and ran with it, and I love the results.  The lines flow really well and the ship looks both fast and menacing.  Awesome work.
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Re: Praetorian Fleet Yard

Postby Whiteagle » Wed Aug 27, 2014 7:40 pm

dilanski wrote:Image

Fook...
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Re: Praetorian Fleet Yard

Postby dilanski » Mon Jan 26, 2015 9:05 am

Click Images For Full 3840x1998 Goodness, and to lose imgurs weird black background (Will snuggle dial-up)
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As new factions began popping up capable of producing now widely proliferated Super-Capital and even 'Third-Gen' Dreadnoughts & Juggernaughts, calls for a new Battleship platform became louder. When facing a superior Dreadnought force, deploying fast moving battleship squadrons to out track and out manoeuvre the enemy behemoths under the cover of their own heavy guns is the preferred tactic.

This requires a battleship capable of incredible speed to close distance, then make an egress should they be primaried. Also necessary is enough firepower to break through the defences and conflict damage enough to render critical systems inoperable.

The Heathen frame was clearly incapable of this, lacking the structural rigidity to mount the required thrusters, however the basic design was still considered highly effective.

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Enter the Heathen A330. It may share aesthetic similarities with its namesake, but the spaceframe is new from the ground up, built to withstand the force of its 8 engines, and the increased turning capability.

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Armament is similar to the Heathen A220 (Heathen Advanced), 4 extra vertical launch missile tubes have been added, and the missiles within swapped from Red Rum warheads to a two stage Magnetic-Nuclear . Designed to create a localised break in the enemy shields before impact, only a few metres in area, to then give maximum effect of the Nuclear warhead, and its EMP effect, with a goal to knock-out critical systems. The Fire-Torrent turrets have had a slight 5% bump in fire rate, accompanied by a new cooling system. The biggest improvement has been to the 'Penultimate' HI-Yield laser system, its footprint inside the vessel has been increased, resulting in the much larger forward section of the vessel, this extra space has allowed the fitting of a laser polymation array, replacing the original single laser aperture, with 5. These lasers are combined in the polymation array, to greatly increase beam strength.

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The rollout perido for the A330 into service is expected to be 5 months, a rather long period considering the 2 month period for the Exodus DN220 (Exodus Advanced), and 1 month for Heathen A220. Analysts have pointed to the production capability being used to replace vessels destroyed in combat with Bavaria, although some conspiracy theories of Praetorian secret extra-galactic shipyards, accounting for up to 20% in production, being used for some other purpose.
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Re: Praetorian Fleet Yard

Postby Vami IV » Mon Jan 26, 2015 7:00 pm

Would you mind adding these to the Microspace Wiki?
http://brikwars-microspace.wikia.com/wi ... space_Wiki
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Re: Praetorian Fleet Yard

Postby dilanski » Mon Jan 26, 2015 9:01 pm

Vami IV wrote:Would you mind adding these to the Microspace Wiki?
http://brikwars-microspace.wikia.com/wi ... space_Wiki


Oh, I wanted to ask you, as some vessels often come in revisions, how do you want to handle that? Having 5 (well, 6) Monarch pages would get pretty painful.

I'm currently going to go with "Heathen Series", but change it if you think it should be something else.
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Re: Praetorian Fleet Yard

Postby Vami IV » Mon Jan 26, 2015 9:34 pm

I just edit the page that already exists for the ship / item. If there's a new version, I change and/or add information to the page, add and change photos, and boom. Done. I think El Burro is the best example of what I do with multiple versions of the same ship.

The Heathen might require a second page, but I think we can still squeeze the two major versions of it into one page.
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Re: Praetorian Fleet Yard

Postby dilanski » Mon Jan 26, 2015 10:24 pm

Vami IV wrote:I just edit the page that already exists for the ship / item. If there's a new version, I change and/or add information to the page, add and change photos, and boom. Done. I think El Burro is the best example of what I do with multiple versions of the same ship.

The Heathen might require a second page, but I think we can still squeeze the two major versions of it into one page.


Well, I've done a quick'ish version of what I think looks best, but if you have a better format, try it. I also need to figure out how to justify these damn info-boxes correctly. If I stick them all at the top, they become staggered.
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Re: Praetorian Fleet Yard

Postby Theblackdog » Tue Jan 27, 2015 2:21 am

That's one of the sleekest, most intimidating silhouettes I've seen in lego form.  Like a shark with rocket boosters.
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Re: Praetorian Fleet Yard

Postby Vami IV » Tue Jan 27, 2015 2:46 am

I've straightened out the templates, but left a massive amount of space that needs filling as a result. Since you (Dilanski) can pick apart the different versions, I would like you to caption the pictures in the slideshow at the bottom. Make sure the edit in Classical.

Anyways.
That new Heathen is badass to the max.
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