"Welcome, Marko Hund, to Brimbatel. You may rest easy while we await the others. Your curse is contained while in this sacred place."
Marko Hund has come forth to expel the shadows from Calendri. Who else will join?
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A little background on the kingdoms of Calendri:
Northlands: A wild, frozen frontier. Home to the North men. It's warriors are legendary.
Real world cultural equivalent: Norsemen of the Viking Age.
Wuldenburg A cold, snowy land. Home to the Wolf and Bull Clans. The Dragon Clan once held power, but was defeated in a civil war. It's people are descended from the North men.
Real world cultural equivalent: Medieval Southern Germany, Austria, Switzerland, Bohemia.
Falcren An isolated kingdom far to the west. It's people are descended from the North men. Arcane knowledge is widely sought after.
Real world cultural equivalent: Medieval Northern Germany, Denmark, Frisia, Netherlands.
Dar'Duatha A heavily forested island west of the mainland. It's people once covered most of the world.
Real world cultural equivalent: Celtic Ireland, Scotland and Wales.
The Woodlands A thick forest spanning most of central Calendri. Home to the Forestmen, a wild, free people known to defend themselves from Wuldenburg and Leorsia.
Real world cultural equivalent: Medieval England and Wales.
Leorsia A young kingdom, once part of the Royander Empire. Laws prohibiting magic are strictly enforced.
Real world cultural equivalent: Medieval England.
Myrindol Once part of the Royander Empire. Always on the defensive, Myrindol is often attacked by Seltania and the Orcs of Gorash.
Real world cultural equivalent: Medieval Northern France, Belgium, Netherlands, England.
Seltania A rich, powerful kingdom bent on conquering the world. Allied to the Night Lord of Rend.
Real world cultural equivalent: Medieval Spain, Southern France, Northern Italy, Portugal.
Eth'Driel The last Elvish kingdom in the world. Eth'Driel is a haven of wisdom, knowledge, magic and healing.
Real world fictional equivalent: Tolkien's Elvish culture.
Karak Benur A confederation of Dwarven city-states. Dwarven copper is ranked among the strongest metals in the land.
Real world fictional equivalent: Tolkien's Dwarfish culture
Gorash A mountainous region home to many orc and goblin tribes. Chieftains rarely hold power for more than a few years. Allied to the Night Lord of Rend.
Real world fictional equivalent: Tolkien's orc and goblin culture of the Misty Mountains.
Hatumid Caliphate Fertile coastal regions in the east contrast greatly with the western desert. Caliphs are more of a figurehead for the common culture of the independent desert tribes and cities.
Real world cultural equivalent: Ayyubid Egypt, Mesopotamia, Arabia.
Kingdom of Champurra A tropical land. It's wealth is greater than almost all of the other kingdoms combined.
Real world cultural equivalent: Medieval Northern India
Yatsu Shogunate An isolated military dictatorship at war with the Genji Emperor. It's warriors are legendary.
Real world cultural equivalent: Northern 16th Century Japan.
Genji Empire An isolated empire at war with the Yatsu Shogunate. It has expanded across the sea to new lands.
Real world cultural equivalent: Southern 16th Century Japan
Greater and Lesser Timpanogas Lush forests in the north, fertile plains in the south. Home to the Timpanog tribes, a primitive people with some of the most adaptable warriors in the world.
Real world cultural equivalent: Pre-Columbian Iroquois Confederacy, Cherokee Nation, Huron Tribes, Dakota Tribes, Cheyenne Tribes.
Kenotilan A wild, tropical land. Many lakes and rivers make this the most humid land in the world. The people of this land make their weapons and tools out of an enchanted obsidian. Foreigners rarely travel here.
Real world cultural equivalent: Pre-Columbian Aztec and Mayan Empire
Kii'Enthdol A subterranean kingdom of the Dark Elves. Once known to raid and capture Elves, Forestmen, Leorsians and Wuldenburgians, the city-state now lays silent, though none dare to tread near that realm.
Real world fictional equivalent: Dark Elf culture of Dungeons and Dragons.
Rend Realm of the Night Lord. The land is covered in a perpetual shadow and the dead walk among the living. Near impossible to infiltrate without the Night Lord knowing.
Real world fictional equivalent: Tolkien's Mordor and Angband.
The Elder Isles An isolated group of islands in the Torn Sea. A great kingdom once ruled a large part of Calendri from the isles until the volcanoes of Rend rose from the depths of the earth. None, not even the Elves, travel this region.