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Campaigns Galore!

PostPosted: Sun Feb 17, 2008 4:11 pm
by Olothontor
I have this concept for a campaign that I'd like to run for kidko, blackwing, and another guy in the area. So far, I have two special rules I wanna use.

    - Experience
    - Cp Earnings

Experience: Every time a minifig kills another minifig, it gets experience. Depending on how many experience points it has, it may level up (no, not in the middle of a battle).  Killing/taking out creations involves a bit more XP. The minifig that did the killing gets XP equal to the base cost of the creation in question divided in half (rounded down). Minifig levels go as such:
    - 3 XP : Level 2
    - 7 XP : Level 3
    - 15 XP : Level 4

...And so on (for those of that despise math, the amount of XP required to level goes up as such [XP of previous level x2+1]). Each level entails a new specialty. So, make up a specialty for your newly leveled minifig, and apply it, so long as it's nothing that allows it godly powers or other such crap.

Cp Earnings: Each army gains an amount of Cp at the end of the game that it can spend on new weapons, armor, creations, minifigs, Spacial Transmitters, etc. The amount of Cp earned by each army is based on how many minifigs it killed in the last battle. The equation for this is [amount of minifigs/creations slaughteredx2].

PostPosted: Sun Feb 17, 2008 4:17 pm
by blackwing77
The other guy shall be referred to as "rule monger". I thought kidko didn't want to do a campaign.

PostPosted: Sun Feb 17, 2008 6:34 pm
by kidko
blackwing77 wrote:I thought kidko didn't want to do a campaign.

Really? Me too.

PostPosted: Fri Feb 22, 2008 10:18 pm
by piltogg
well um can you put some examples for what sort of things happen if you lvl up because I still don't get the worth of the extra markings

PostPosted: Fri Feb 22, 2008 10:25 pm
by blackwing77
A unit just gets some new power.

PostPosted: Fri Feb 22, 2008 10:26 pm
by piltogg
like the ability to fly or superstrength?

PostPosted: Fri Feb 22, 2008 10:27 pm
by blackwing77
Read: "no godly powers". Think things like stat bonuses.

PostPosted: Sat Feb 23, 2008 12:37 pm
by Gorchek
For exemples, just look at the minifig stat card abilities. If you want to turn a normal mini in a ninja (eventualy), give it one of the ninja's ability at each level (counting also any skill or armor improvement).
You can also dig through the 2001 rule set for the minis modifiers.

PostPosted: Sat Feb 23, 2008 3:55 pm
by Sir Lancelot
2001 rules? People still use them? Hooray!  :D

Actually there are a lot of minifig abilities in the rules, like those for the pilot, mechanik, ninja, engineer, and amazon.