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Halloween

PostPosted: Sun Oct 11, 2009 8:38 pm
by piltogg
before we go off skrewing around on the halloween night the boys at MNGG are going to have a huge Brikwars bash at two-ish in celebration of the anniversary of Brikwars.  You may ask why I'm posting this at all since no other forum members live here. But, I need a bunch of ideas for secret objectives and whatnot.  
    What we do know there will be is that the battle will take place over about four sq. ft. and there are 69 aknowledged participants so far. There will be 4 regular armies each consisting of 4-5 small vehicles and about 20 infantry.  The other two players controll the forces of evil (mega powerful armies of bionicle, megablox, giants, droids, skelletons and octopus based stuff.(because it's halloween))  each regular army has an ass of three secret objectives and the forces of evil have an ass of all of them (thier goal being to stop regular armies from completeing thier goals)

So any Ideas for secret objectives? (I have enough LEGO to make allmost anything within reason (no skyscrapers or stuff like that))

PostPosted: Sun Oct 11, 2009 8:41 pm
by piltogg
I suppose it would also be helpfull to add that the other four armies are mine (The Beradan raiders, a desert combat looking army) a steampunk army, an army themed off of resident evil and Alex's Starwars horde

PostPosted: Mon Oct 12, 2009 5:18 am
by lrdofbricks
there should be some civilians running around a town, and the armies jobs can be to protect the civilians from getting eaten. there can also be zombies that they have to kill, or skelletons.

PostPosted: Mon Oct 12, 2009 6:24 am
by Tuefish
For the Desert team:
an objective should be to secure a resource,
water, food, or guzzoline.
For the zombie survivors:
hijack a vehicle,
kill all undead units on the evil team.
For the steampunk:
kill all non-organic life,
kill all non human monsters,
acquire a piece of advanced technology.
Starwars:
film a prequel which Doesn't suck.

PostPosted: Mon Oct 12, 2009 8:34 pm
by piltogg
k thanks, a few of thoose might not work due to the limmited imagination innherant im nost of our games due to dissastorous  desire to win I know for shure that one objective will be to find the bomb that will go off in 10 turns and diasable it so the game can go on longer.

PostPosted: Tue Oct 13, 2009 5:16 am
by Apollyon
piltogg wrote:k thanks, a few of thoose might not work due to the limmited imagination innherant im nost of our games due to dissastorous  desire to win I know for shure that one objective will be to find the bomb that will go off in 10 turns and diasable it so the game can go on longer.


You should build several identical bomb devices, some of which are actually sarchophagi containing Technic giants which rise, run amok and kick butt when someone tries to disable the "bomb".

PostPosted: Tue Oct 13, 2009 6:32 am
by Arkbrik
In the middle of the field is a high-ranking Umbrella Corps executive (allied to the bad guys of course).

He has promised cool technology and weapons to the steampunks if they escort him to his top-secure bunker in a remote part of the battlefield.

The deserts want to kidnap him and get a hefty ransom from the bad guys.

The resident evils want to kill him, to get revenge.

The star warriors want to blow up the bunker since it projects the Death Star's shield.

PostPosted: Tue Oct 13, 2009 8:30 pm
by piltogg
likeing the interconectedness on that last one. might have to use that now.