IVhorseman wrote:How about they have to be within attacking range? so someone with a gun trained on a captive could use the range of their weapon - as long as they could reasonably make an attack on the prisoner, the prisoner wouldn't dare disobey them. Would include melee weapons, and an unarmed master could still drag around a cuffed fig by hand.
The only issue with this is the fact that a sniper could take a hostage from across the battlefield. Even if the captive were to notice the red laser, he wouldn't have any idea what the sniper wanted him to do. That's why I like the 2" option.
The only issue with this is that a captive might be in a situation with both allies and enemies, in which case he would be contested. The easiest way to resolve this would be by looking at how many of each there are. Whichever force (meaning there could be contested control between allied forces) has the most minifigs within 2" of an unclaimed
captive automatically gains control of them. If there is no greatest force in range of the captive, they remain unclaimed. A captive, like all Submissive creatures, remains claimed until its master is either gives up control willingly, or is killed or otherwise incapacitated.
This resolves the confusion of who has control of the captive in a scuffle, and allows for hostage missions.