BW 2010 feedback

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Re: BW 2010 feedback

Postby Kommander Ken » Sat Mar 18, 2017 11:59 pm

D2 is a Star Wars character, duh.
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Re: BW 2010 feedback

Postby Narwhal King » Thu Mar 30, 2017 6:29 am

Anybody else not seeing the special ability descriptions in the army section? Someone said that The Mechanik, The Engineer, The Cybernetik, The Infiltrator, The Saboteur, The Assassin, The Sniper, The Commando, The Leader, The Commander, and The Great Leader are just not in the book yet. Is that true?
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Re: BW 2010 feedback

Postby stubby » Thu Mar 30, 2017 4:52 pm

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Re: BW 2010 feedback

Postby Narwhal King » Fri Mar 31, 2017 8:22 am

stubby wrote:You could also check Post 338206

Thanks, but I couldn't find a thing on Field Training.
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Re: BW 2010 feedback

Postby stubby » Fri Mar 31, 2017 10:29 am

Narwhal King wrote:
stubby wrote:You could also check Post 338206

Thanks, but I couldn't find a thing on Field Training.

Post 338221
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Re: BW 2010 feedback

Postby stubby » Sun Apr 02, 2017 11:01 pm

Hi everybody, quick update today - after yesterday's shenanigans I finished up the rough outline for Shenanigans in chapter 11. I've unified it into the usual Stealth detection system for now.

Random new stuff elsewhere. Chapter D has some new graphics. Chapter 11 tables have been cleaned up a bunch. More clarifications to Weapon Mods. A bunch of sidebar links from intro sections in book 1 to their full-system versions in book 2 (see the new sidebars for QuikWars in particular). SuperNatural d8s can now be used to grant Specialties.

All Support Units have been added to chapter 11. Most of them use a variation of the Construction Action now, including the Medik, which is a pretty big change for his gameplay. It's now possible for a Medik to have Ker-Triage! interrupted so that he still performs all the amputations but doesn't revive the patient.
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Re: BW 2010 feedback

Postby Captain-Camper » Sat Apr 08, 2017 10:28 am

Stealth his hard to do tabletop wise without being gimmicky or extremely easy to abuse look at Flames of War "Stealth" system if you need an example on not how to do it
Last edited by Captain-Camper on Sat Apr 08, 2017 4:43 pm, edited 1 time in total.
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Re: BW 2010 feedback

Postby stubby » Sat Apr 08, 2017 4:54 pm

The last time I looked at Flames of War it didn't have stealth yet. What's their stealth system like?
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Re: BW 2010 feedback

Postby Captain-Camper » Sat Apr 08, 2017 5:14 pm

stubby wrote:Brikwars covers all ages of warfare. Special ops go back thousands of years, it's not just modern high tech stuff.

The last time I looked at Flames of War it didn't have stealth yet. What's their stealth system like?

In layman's terms Flames of war had a spotting system where a unit would hide and get bonus for attacking. It work as a unit has a line of sight and if you can see the majority of the enemy then you can see the whole of enemy. The line of sight was tricky as it always devolved into a bitter argument with the person with the tank in stealth winning most the time. This could be and would be easily abused as a stug/hetzer could hide behind a house and wait for the allied forces to come within range and knock out the lead tank and calmly proceed to knock out the rest of the tanks with swarms of infantry.
In short on a tabletop if you can see something then you know where it is and that doesn't mesh well with stealth as you are a supreme being who can Overwatch the entire battlefield battlefield.
I have bad memories of people bitching and moaning about how i hid my tanks behind houses and trees and hedgerows and the odd hill or the odd hill or two.
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Re: BW 2010 feedback

Postby stubby » Sat Apr 08, 2017 9:55 pm

Draft rules for the Thief are now uploaded to 11.2, with rules for Parkour!, Breaking and Entering, and Theft.
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Re: BW 2010 feedback

Postby AnnoyedZebra » Sun Apr 09, 2017 4:02 am

I think it would be cool if there was a line/volley fire specialty that improved combined attacks from range. It would mean having to maneuver overlapping fields of fire
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Re: BW 2010 feedback

Postby Captain-Camper » Sun Apr 09, 2017 12:27 pm

That would actually be really neat and maybe you could even incorporate skirmishes from other games
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Re: BW 2010 feedback

Postby stubby » Mon Apr 10, 2017 8:29 am

After further review, I'll probably be splitting off Parkour! into a separate +1CP Specialty from Burglary, so that other custom units can Parkour! even if they aren't theft-focused.
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Re: BW 2010 feedback

Postby stubby » Mon Apr 10, 2017 10:09 am

AnnoyedZebra wrote:I think it would be cool if there was a line/volley fire specialty that improved combined attacks from range. It would mean having to maneuver overlapping fields of fire

For line/volley fire I would have them create overlapping Exposure Damage fields from 8.5.
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Re: BW 2010 feedback

Postby Captain-Camper » Mon Apr 10, 2017 10:22 pm

You've been wanting to do a strafing run for a while now why not why not see how many billets the vehicle fire in that turn and break that down for its movement ex its move ten inches it fires ten round it's firing one round an inch and you treat it like the vehicle was there
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