IVhorseman wrote:+1 armor is okay, but why not have it be a die roll? Just roll a d6 and add that to the armor while the medic's healing - if a six gets rolled, activite the "uber-charge" for invincibility on that turn.
Gungnir wrote:Since my medik uses a needle full of nanobots, I've modified the rules for him. He rolls a d10 instead of a d8, but if he gets anything less than a 6, the minifig melts into a puddle of slimy goop.
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