stubby wrote:In fact I might take the Epic Speech and turn it into a "Yes, But" mechanic.
Ragnar wrote:That sounds like a good idea. I like that the leader, and his bonus are optional, but still balanced. I see how that could be used to enhance the story.
If the leader is a minifig on the field, what would he do the rest of the time? Clap for the other minifigs as they charge?
stubby wrote:They also serve a purpose as a focus for enemy attacks. Chess, for example, would be much less interesting without a leader unit on each side.
IVhorseman wrote:stubby wrote:They also serve a purpose as a focus for enemy attacks. Chess, for example, would be much less interesting without a leader unit on each side.
Idea: you lose if your leader dies
Battlegrinder wrote:My suggestion would be that each time an enemy hero/leader is killed, the leader of the army that killed him gets to make another speech, with some other bonus if the leader himself gets the kill. This would encourage people to both go after enemy leaders, and to keep their own leaders in the fighting.
Nimja wrote: If the leader dies, all his allies become scared and have a chance of running away in terror.
Theblackdog wrote:One of the main problems I see with this idea is fluff-related. Looking at many of the armies on this forum, a lot of our armies' heroes *ARE* the leaders of their respective factions, or at least that faction's military. Think Warhead, the Shadowscythe, Kaiser Klaus, or Bob the Unbuilder. What's more, these guys are well-defined characters rather than the anonymous generic heroes that the rulebook talks about.
I'd say that instead of a ker-Speech table you pick from every battle, we work army-wide bonuses into character design. So a particularly aggressive leader like Warhead might give his troops offense at the expense of defense, while a more cunning leader like Siri would give her troops extra movement or defense. This idea also has the bonus of giving people more opportunity to customize their heroes.
Battlegrinder wrote:I'm slightly in favor of the "hero/leader influences the army" mechanic you suggest, but in all honestly I think that since most people have already used custom stats and whatnot to tweak and personalize their armies, the rule wouldn't get much use. I think having a version of that rule that applies to the hero's squad/retinue/bodyguards might work out much better. Since those squads tend to be a focal point of the action, any changes the hero makes to the squad's stats will have a noticeable impact on the battle.
Theblackdog wrote:A Hero's Death could just count as an automatic Critical Success on a Stupendous Feat roll. I'd make sure to specify that it's double-super-permadeath, because I know of some players who'd place an entire squad of Medix in an AV5 transport within walking distance so they could spam this at will.
Stubby wrote:Using custom stats to tweak your army is about the baseline nature of your army. Using a Leader to change your tactical disposition in the middle of a battle is about reacting to the events of a specific battle.
Quantumsurfer wrote:Folks who use their Heroes as suicide units in non-funny and ignominious ways, just to get a tactical bonus, have clearly missed the point.
Users browsing this forum: No registered users and 1 guest