"Leader" units

Rules questions, suggestions, and discussion

Moderators: IVhorseman, Pwnerade

Re: "Leader" units

Postby IVhorseman » Tue Apr 01, 2014 1:45 pm

Why not treat a heroic sacrifice like a heroic weapon? Add another die to the roll, use whichever comes highest. Boom.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
 
Posts: 6627
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: "Leader" units

Postby Silent-sigfig » Sat Apr 12, 2014 12:26 pm

"Leader" Stats

Every time a player has a hero use a feat to "summon reinforcements" or "motivate the troops", the player rolls a D6. The resulting number is the number of times the opposing player(s) may kick the original player in the nuts for attempting such a shitty feat. (No critical failures, unless the kicker(s) screw up. Critical successes still apply.)
BFenix wrote:
Silent-sigfig wrote: :dog:

Coolest 1000th post ever :D
User avatar
Silent-sigfig
Clown-Face Bologna
Clown-Face Bologna
 
Posts: 2295
Joined: Fri Mar 14, 2008 5:20 pm
Location: Number one in USA

Re: "Leader" units

Postby Zupponn » Sat Apr 12, 2014 12:41 pm

If there are multiple opposing players then they all get to kick d6 times.
Image
User avatar
Zupponn
Lovable and funny
Lovable and funny
 
Posts: 5937
Joined: Mon Mar 21, 2011 6:15 pm
Location: Wisconsin, land of the cheese

Previous

Return to The Rulebook

Who is online

Users browsing this forum: No registered users and 2 guests