"Leader" units

Rules questions, suggestions, and discussion

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Re: "Leader" units

Postby IVhorseman » Tue Apr 01, 2014 1:45 pm

Why not treat a heroic sacrifice like a heroic weapon? Add another die to the roll, use whichever comes highest. Boom.
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Re: "Leader" units

Postby Silent-sigfig » Sat Apr 12, 2014 12:26 pm

"Leader" Stats

Every time a player has a hero use a feat to "summon reinforcements" or "motivate the troops", the player rolls a D6. The resulting number is the number of times the opposing player(s) may kick the original player in the nuts for attempting such a shitty feat. (No critical failures, unless the kicker(s) screw up. Critical successes still apply.)
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Re: "Leader" units

Postby Zupponn » Sat Apr 12, 2014 12:41 pm

If there are multiple opposing players then they all get to kick d6 times.
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