General (+3 CP):
A unit with this ability is able to make his commands heard across the battlefield, and entire armies follow his lead. As a full-round action (taking up their Attack and Move for that turn), a General may impart one of the following bonuses to the whole army of their faction by instituting sweeping changes in doctrine and strategy:
Hold the Line: +1 to Armor
Strike Fast: +1 to Move
Strike Hard: +1 to Damage
Best of the Best: +1 to Skill Rolls
A General may switch to granting a different bonus with another full-round action.
IVhorseman wrote:Change that +1 to skill rolls into +1 die size and you might have an idea.
IVhorseman wrote:I kinda feel like heroes are too showboaty to pay attention to generals at all.
stubby wrote:IVhorseman wrote:I kinda feel like heroes are too showboaty to pay attention to generals at all.
I like this. Heroes are the maverick cops who don't play by the rules and generals are always threatening to take their badges.
IVhorseman wrote:Time and time again has shown from experience that adding static values to skill rolls severely fucks up the way things work. +1 means that a rifle or pistol shot will hit 5/6 times it is fired, which is flat out unfun.
IVhorseman wrote:the critical thing is indeed true. Any minifig always has the choice to "underskill" and use a smaller die for this reason.
stubby wrote:Squad forming is going to always be free in bw2010.
stubby wrote:The Officer skill bonus is only going to apply to Actions that the Officer takes part in, and like everyone else, Officers only get one Action per turn, so there's a hard limit on how often you can use his bonus.
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