Skwishing rules?

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Skwishing rules?

Postby Cpt. Zipps » Mon Sep 29, 2008 5:37 pm

My friend has the big T-rex from the dino attack set with the helicopter. Last battle, he tried to skwish a troopeer but neither of us could find rules about it. So I am asking if someone could please inform me on how you go about skwishing and the use rating and such.
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Postby ahp77 » Mon Sep 29, 2008 5:42 pm

Use foot as weapon... fudge UR... if hit it's an instant kill, unless a stupendous feat occurs... I think that's it.
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Postby IVhorseman » Mon Sep 29, 2008 9:27 pm

squishing is considered a trample. (Size)d6 damage is done.
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Postby Cpt. Zipps » Mon Sep 29, 2008 10:20 pm

size of the foot or size of the creature?
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Postby IVhorseman » Mon Sep 29, 2008 11:21 pm

creation size. if a 20 story tall centipede were to step on you, you'd be crushed.
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Postby Rayhawk » Tue Sep 30, 2008 11:49 am

7.6 Creation Combat wrote:Smashing and Trampling
If the loser is Disrupted and falls in the path of a Charging winner, it may take additional damage if the winner has enough Move left to Trample over it that turn. A Trampling unit does Trample Damage equal to its own Size, minus the Size of the victim getting run over.

If an object can't be Knocked Back the full distance, either because its trajectory is blocked by an obstacle at least half its Size (smaller obstacles are simply Knocked Back as well) or because it is "tied down" (like a castle, palm tree, or Statue of Liberty), then both it and the obstacle take one point of Smash Damage for each inch of KnockBack that's prevented.

Smash and Trample Damage are cumulative with all other damage from the Charge.

This is a good case for a new block of example text, maybe after work I'll go home and cook one up. I can see three ways to do a sqwish attack:
    6. Treat it as a standard kick attack, giving the leg the stats of a Melee Weapon of the appropriate size (Leg Size times d6 Damage).
    7. Use a Charge attack to knock the minifig over, and then Trample it (T-Rex Size minus Trooper Size in Damage).
    8. Jump up in the air and land on the trooper to do a downward Charge and get bonus Smash Damage for smashing him into the ground (Damage equal to KnockBack).
Each has advantages and disadvantages depending mostly on how high you can jump or how much room you have to Charge.
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Re: Skwishing rules?

Postby Dr. X » Tue Sep 30, 2008 11:06 pm

Cpt. Zipps wrote:tried to skwish a troopeer but neither of us could find rules about it. So I am asking


WTF. This is fail. If I tried to skwish a trooper, he'd be dead and there would be blood and guts within a 10-foot radius in an instant. Why are you asking instead of killing? Jeebus, man.
I think those stats only apply to non-Mexicans.
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Postby Cpt. Zipps » Wed Oct 01, 2008 6:16 pm

And one last question from my n00bedness. can you attack and trample in the same turn?
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Postby Adean » Wed Oct 01, 2008 7:33 pm

You just look at the field and say "my dinosaur has to move through your guys to attack this guy, so they get squished unless they make a skill roll to dive out of the way." That way, they all have an equal chance of living. To avoid too much trample-spamming, you could make a rule that giant dinosaurs have to attack whatever enemy is nearest, therefore preventing it from moving over other figs to attack its target.

But then, your friend has a big dino. Big dinos have teeth. What the flippity freak is your friend trying to skwish a trooper for when it can just eat it?! More blood and carnage!!!! If you really really want to squish it though, just treat it as if you were doing a regular attack, just much bloodier.

Honestly, the simpler the better. Just as long as its fun, hilarious, and really really bloody.
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Postby Dr. X » Wed Oct 01, 2008 8:26 pm

Cpt. Zipps wrote:And one last question from my n00bedness. can you attack and trample in the same turn?


Yes. Why the hell not?
I think those stats only apply to non-Mexicans.
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Postby Rayhawk » Thu Oct 02, 2008 12:22 am

Cpt. Zipps wrote:And one last question from my n00bedness. can you attack and trample in the same turn?

Wow, that's a good question, I didn't address this in the rules. Normally you trample somebody as part of a Charge, and so the Charge is your attack for the turn. But once a target is knocked down and Disrupted there's no reason that everyone else on the battlefield can't go and trample him too.

Trampling is based on simple movement, so there's no reason that an Action or Attack has to be attached to it necessarily, or for it to limit other types of Actions or Attacks in the same turn. If the target's just lying around not dodging then why not stomp on him on your way by?

I should definitely say that a unit can't Trample Damage the same target more than once in a single turn, otherwise you could have guys just running back and forth over the target really fast to rack up damage.
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Postby Theblackdog » Thu Oct 02, 2008 6:16 am

My house rules treat Skwishing attacks as automatic kills if they hit, but Minifigs can Bail out of the way of a charging vehicle or creature if they want to avoid being Skwished.
Also: I don't see why you would want to avoid running back and forth over the same minifig to rack up damage. It's a) destructive in the best tradition of Brikwars and b) not very strategically useful since you're wasting the movement of one of your heavy units just to kill off a single infantryman. (As one of my regular opponents likes to say: "If I don't hit them at first, I will hit them in reverse.")
Although I guess you could still rule that the damage from each attack isn't cumulative while still preserving the general spirit of the thing.
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Postby Cpt. Zipps » Fri Oct 03, 2008 8:09 pm

Adean wrote:But then, your friend has a big dino. Big dinos have teeth. What the flippity freak is your friend trying to skwish a trooper for when it can just eat it?! More blood and carnage!!!! If you really really want to squish it though, just treat it as if you were doing a regular attack, just much bloodier.

Honestly, the simpler the better. Just as long as its fun, hilarious, and really really bloody.


The skwishing was in addition to ripping a guys head off the turn before.


Alright, lets get this straight. So a trample does (Size)D6 damage, is done in the normal move phase and can be done in addition to regular attacks such as bitting. But the troopers can get out of the way with a skill roll.

Am I correct?
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Postby Rayhawk » Fri Oct 03, 2008 11:48 pm

Cpt. Zipps wrote:Alright, lets get this straight. So a trample does (Size)D6 damage, is done in the normal move phase and can be done in addition to regular attacks such as bitting. But the troopers can get out of the way with a skill roll.

Am I correct?

Well those aren't the official rules (see my post above), but feel free to try different ideas until you find something that works for you. I think you'll find that this is a little overpowered and everyone will end up switching from weapon attacks to an all-trampling strategy.
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Postby ColourSchemer » Wed Dec 17, 2008 10:47 am

You can only sqwish someone if they aren't carrying a CC weapon with a point or edge.

If they are, they get a last minute attack on your foot, or belly.

(see Return of the King, Sam Gamgee's fight with the spider)
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