stubby wrote:Voin wrote:Battlegrinder wrote:122. Can vehicles use the stealth skill?
I don't think the Scout's Stealth ability is what most people have in mind for "stealth vehicles". With the scout, they just hide better and sneak around when no one's looking.
For most popular fiction "stealth vehicles", perhaps a better descriptor would be "Cloaked" (as in "suddenly disappears from view"), and perhaps it would be better to buy it by the inch like we do for Armor Plating or Field Hazards.
Nah, Stealth is fine. If you've put a bunch of camouflage all over your tank and are sneaking it up to enemy lines, then it works exactly like Stealth. If you've just cloaked your Romulan Warbird, then you want to do it somewhere where the Enterprise doesn't notice it, otherwise they're tracking your ion signature or something the whole time.
Cloaking is tough to balance, mechanics-wise; it's very tricky not to make it OP. The Stealth rules are the best solution we've come up with so far, but I'm open to more ideas if you've got any.
Hmmm, good point.
stubby wrote:For energy shields, the dice just act as counters for how many levels of Shielded you can put up against any single attack. The 1d6es and 1d10s used to actually add 1d6 and 1d10, but in the current rules there's no reason for them to be any specific dice; they might as well be pebbles or something. Like I said, this section is due for a big overhaul.
So then there's no reason (other than thematic) to pay extra for specialized energy shielding, since general shielding takes care of everything?