Newbish n00b questions, MkII
Moderators: Pwnerade, IVhorseman
Re: Newbish n00b questions, MkII
Alternately, for the explosion one, roll damage for the Shielded guys first, and roll the final die of damage for everyone else afterward.
Natalya wrote:Wtf is going on in this thread?
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
Re: Newbish n00b questions, MkII
I think this is a much better solution. Simple and clean, with no die removal after the fact.stubby wrote:Alternately, for the explosion one, roll damage for the Shielded guys first, and roll the final die of damage for everyone else afterward.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Battlegrinder
- Dimmy
- Posts: 602
- Joined: Tue May 01, 2012 5:52 pm
- Location: Quincy, Illinois
Re: Newbish n00b questions, MkII
153. Can creations with full minds be heroes? I've been thinking of having one of my army's heroes be a 40k style dreadnaught, with the badly injured body of hero mining piloting it (or maybe move one of my heroes into the 'naught after they die a few times), but I'd like them to keep their hero feats once inside (though their cliche may change).
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
Re: Newbish n00b questions, MkII
Absolutely. Heroes don't stop being heroes just by piloting something, and if they pilot something by being built directly into the hardware, so be it!
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Coriolanus
- Hero
- Posts: 81
- Joined: Tue Feb 11, 2014 1:10 pm
- Location: Beside one of Michigan'a 11,037 lakes.
Re: Newbish n00b questions, MkII
156. Has there been a definitive ruling on how squads take damage from weapons that normally damage everybody? (explosions, flamethrowers, arc-fire) The 2005 rules said that damage is distributed to each squad member, but as I recall it did not directly address the question. I have always read it that all types of damage are taken as a squad, but this creates problems with flamethrowers, since the only way for a flamethrower to damage any squad members is if the flamethrower is larger than the squad, which doesn't make sense.
"For whoever would save his life will lose it, but whoever loses his life for my sake and the gospel's will save it. For what does it profit a man to gain the whole world and forfeit his soul?" Mark 8:35-36
- Coriolanus
- Hero
- Posts: 81
- Joined: Tue Feb 11, 2014 1:10 pm
- Location: Beside one of Michigan'a 11,037 lakes.
Re: Newbish n00b questions, MkII
157. How does one use supernatural dice to increase effective size? It is not directly addressed in the rules and the question came up about a dozen times the last main battle with my group. At first I thought it sort of mirrored base cost-for a d10 armored something you would spend 1d10 to match the armor and then another die to add whatever was rolled inches of size, but that allowed things to inflate too easily. What we settled on for the immediate purposes was for every time you spent enough dice to match the structure level, you added one inch of size.
Is there an official ruling on this?
Is there an official ruling on this?
"For whoever would save his life will lose it, but whoever loses his life for my sake and the gospel's will save it. For what does it profit a man to gain the whole world and forfeit his soul?" Mark 8:35-36
- Battlegrinder
- Dimmy
- Posts: 602
- Joined: Tue May 01, 2012 5:52 pm
- Location: Quincy, Illinois
Re: Newbish n00b questions, MkII
Just figure out where the flamethrower is aiming (roughly), and roll damage for the squad members in that area.Coriolanus wrote:156. Has there been a definitive ruling on how squads take damage from weapons that normally damage everybody? (explosions, flamethrowers, arc-fire) The 2005 rules said that damage is distributed to each squad member, but as I recall it did not directly address the question. I have always read it that all types of damage are taken as a squad, but this creates problems with flamethrowers, since the only way for a flamethrower to damage any squad members is if the flamethrower is larger than the squad, which doesn't make sense.
I don't think you can use SN dice for that within the regular rules, so you'd have to homebrew it. What your group came up with sounds reasonable, but I haven't had enough experience with large scale battles to be sure.Coriolanus wrote:157. How does one use supernatural dice to increase effective size? It is not directly addressed in the rules and the question came up about a dozen times the last main battle with my group. At first I thought it sort of mirrored base cost-for a d10 armored something you would spend 1d10 to match the armor and then another die to add whatever was rolled inches of size, but that allowed things to inflate too easily. What we settled on for the immediate purposes was for every time you spent enough dice to match the structure level, you added one inch of size.
Is there an official ruling on this?
- Battlegrinder
- Dimmy
- Posts: 602
- Joined: Tue May 01, 2012 5:52 pm
- Location: Quincy, Illinois
Re: Newbish n00b questions, MkII
158. How would you resolve a ranged attack against a unit who has full cover from a heavy shield, like so:
I'm thinking that you'd just make a Use roll at a -3 penalty, and then let the shielded minifig roll to parry the damage, but I'm not sure.
I'm thinking that you'd just make a Use roll at a -3 penalty, and then let the shielded minifig roll to parry the damage, but I'm not sure.
- Zupponn
- if you give us money we will give you product
- Posts: 5603
- Joined: Mon Mar 21, 2011 6:15 pm
- Location: Back in Wisconsin!
Re: Newbish n00b questions, MkII
I would personally just give them the penalty as it's hard to parry with a big ass fucking shield. The huge shield feels somewhat unwieldly because of its size, but also the reduced vision from holding it in front of you is a factor as well.
- Battlegrinder
- Dimmy
- Posts: 602
- Joined: Tue May 01, 2012 5:52 pm
- Location: Quincy, Illinois
Re: Newbish n00b questions, MkII
No, I meant the people shooting at them with the shield would have a -3 penalty to their use roll, since that's the same penalty for firing on a target with full cover (I think).Zupponn wrote:I would personally just give them the penalty as it's hard to parry with a big ass fucking shield. The huge shield feels somewhat unwieldly because of its size, but also the reduced vision from holding it in front of you is a factor as well.
- Zupponn
- if you give us money we will give you product
- Posts: 5603
- Joined: Mon Mar 21, 2011 6:15 pm
- Location: Back in Wisconsin!
Re: Newbish n00b questions, MkII
I know. That's what i meant.Battlegrinder wrote:No, I meant the people shooting at them with the shield would have a -3 penalty to their use roll, since that's the same penalty for firing on a target with full cover (I think).Zupponn wrote:I would personally just give them the penalty as it's hard to parry with a big ass fucking shield. The huge shield feels somewhat unwieldly because of its size, but also the reduced vision from holding it in front of you is a factor as well.
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
Re: Newbish n00b questions, MkII
Heavy shields differ from regular shields when it comes to ranged attacks in the sense that they provide a cover bonus to the minifig carrying the shield. You never roll to parry a ranged attack (unless it's a reasonably slow projectile) with the normal rules.
Also in the normal rules, a minifig with ANY part of their body exposed can get 2/3 cover at most. In your example, there is a slit for the minifig to see through in the shield, which is a gap large enough for a bullet or other projectile to conceivably fit through. As such, there's a -2 penalty.
If you had a heavy shield so massive that it completely covered the minifig AND there were no eye-holes, then you would go all the way down to -5, the penalty for firing blindly. Of course, the minifig carrying the shield would suffer from the same effect.
Also in the normal rules, a minifig with ANY part of their body exposed can get 2/3 cover at most. In your example, there is a slit for the minifig to see through in the shield, which is a gap large enough for a bullet or other projectile to conceivably fit through. As such, there's a -2 penalty.
If you had a heavy shield so massive that it completely covered the minifig AND there were no eye-holes, then you would go all the way down to -5, the penalty for firing blindly. Of course, the minifig carrying the shield would suffer from the same effect.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Battlegrinder
- Dimmy
- Posts: 602
- Joined: Tue May 01, 2012 5:52 pm
- Location: Quincy, Illinois
Re: Newbish n00b questions, MkII
Ok, now I get it. thanks.IVhorseman wrote:Heavy shields differ from regular shields when it comes to ranged attacks in the sense that they provide a cover bonus to the minifig carrying the shield. You never roll to parry a ranged attack (unless it's a reasonably slow projectile) with the normal rules.
Also in the normal rules, a minifig with ANY part of their body exposed can get 2/3 cover at most. In your example, there is a slit for the minifig to see through in the shield, which is a gap large enough for a bullet or other projectile to conceivably fit through. As such, there's a -2 penalty.
If you had a heavy shield so massive that it completely covered the minifig AND there were no eye-holes, then you would go all the way down to -5, the penalty for firing blindly. Of course, the minifig carrying the shield would suffer from the same effect.
Re: Newbish n00b questions, MkII
You don't. But you can mimic some of the effects of Size. What were you using the altered Size for?Coriolanus wrote:157. How does one use supernatural dice to increase effective size?
Now that Power is coming back into the game, I may be re-adding Power as an effect category.
Natalya wrote:Wtf is going on in this thread?