Newbish n00b questions, MkII

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Re: Newbish n00b questions, MkII

Postby Tzan » Tue Oct 22, 2013 6:30 pm

stubby wrote:http://japanesefood.about.com/od/udon/r/bukkakeudon.htm


I tried to start up a game, but...

"Steam is experiencing a heavy load right now."
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Re: Newbish n00b questions, MkII

Postby Kirillyos » Tue Oct 22, 2013 9:27 pm

Alright guys, let's get our minds out of the gutter sewer. "Bukkake" just means "splash" in Japanese...

Image
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Re: Newbish n00b questions, MkII

Postby stubby » Tue Oct 22, 2013 10:21 pm

Kirillyos wrote:75. How would shaped-charge explosives work? I could always crunch a d10 Explosion into a d8 Arc, but is there a cheaper, less convoluted way? Can I just say "oh, this claymore here explodes in an Arc, rather than a Radius". It also would be handy not to have my boarding party blown up by their own breaching charge.

All right I had to educate myself about breaching charges. The answer is: in real life, a breaching charge is a regular explosion that also shoots a projectile - either a sluglike metal "carrot," or a shotgunlike collection of projectiles. Claymores explode in a radius but also fire a shotgun blast. There are no weapons with a directional explosion, as far as I can tell. Your boarding party will always get blown up by breaching charges because it's BrikWars.
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Re: Newbish n00b questions, MkII

Postby Kirillyos » Tue Oct 22, 2013 10:47 pm

Soooo.... back to the SN dice then?
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Re: Newbish n00b questions, MkII

Postby Tzan » Tue Oct 22, 2013 10:49 pm

http://en.wikipedia.org/wiki/Shaped_charge

There is a section on Linear shaped charge, like they use to take down buildings.

But you wouldn't want to be standing anywhere near it.
The cutting edge gets the most force but there is still a blast radius.


I worked at a company that made "Explosively formed penetrators".
They were used to wipe out several hundred vehicles during the Iraq war.
http://en.wikipedia.org/wiki/CBU-97_Sensor_Fuzed_Weapon
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Re: Newbish n00b questions, MkII

Postby stubby » Tue Oct 22, 2013 11:18 pm

Tzan wrote:I worked at a company that made "Explosively formed penetrators".
They were used to wipe out several hundred vehicles during the Iraq war.
http://en.wikipedia.org/wiki/CBU-97_Sensor_Fuzed_Weapon

Are you sure you don 't mean http://en.wikipedia.org/wiki/Improvised ... ive_device
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Re: Newbish n00b questions, MkII

Postby stubby » Wed Oct 23, 2013 2:27 am

Kirillyos wrote:Soooo.... back to the SN dice then?

Got to be honest, I'm still not sure what you're asking for here. Shaped charges seem to be d10 2" radius like any other explosion. Maybe with a d6 directed or d8 arc in addition to the explosion, so sure, SN will do the job.
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Re: Newbish n00b questions, MkII

Postby Tzan » Wed Oct 23, 2013 12:33 pm

stubby wrote:
Tzan wrote:I worked at a company that made "Explosively formed penetrators".
They were used to wipe out several hundred vehicles during the Iraq war.
http://en.wikipedia.org/wiki/CBU-97_Sensor_Fuzed_Weapon

Are you sure you don 't mean http://en.wikipedia.org/wiki/Improvised ... ive_device


Nope, its much cooler than that.
You need to carefully read the "Operation" section.
http://en.wikipedia.org/wiki/CBU-97_Sensor_Fuzed_Weapon
They may have been used only a handful of times so they didnt get much press coverage.
They were mentioned during a documentary on tv about the second Iraq war.

One thing they didnt mention in the description:
When the skeet spins there is a scanner that pokes out the side, this creates a wobble.
So the cone that it scans, moves in a circle, covering a larger area.
When the skeet explodes, it can only hit whatever is at the exact center of the cone.
While it falls, that center aim point draws an imaginary spiral on the ground, that decreases in diameter.
So when the aim point spirals across the scanned vehicle it explodes.

From the CBU-97 Sensor Fuzed Weapon page
The weapon was first deployed, but not used, during Operation Allied Force when NATO entered the Kosovo War. Sensor-fused weapons were first fired in combat during the 2003 invasion of Iraq.


http://abcnews.go.com/Technology/story?id=97677&page=1

Better pictures
http://www.textrondefense.com/sites/def ... asheet.pdf
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Re: Newbish n00b questions, MkII

Postby Kirillyos » Wed Oct 23, 2013 1:19 pm

Since Brikwars discussions are improved with pictures, let me show you some illustrated examples of what I'm talking about:

Exhibit A:
Image

A Red Army officer and flametrooper notice a lightly guarded Blue Army Anti-Air Battery, and the gunner is gone on a piss break. Desiring to capture, rather than destroy it, they load their artillery launcher with an antipersonnel "grapeshot" shell that functions like a Blastgun Mekanism, wiping out the riflemen while preserving the structural integrity of the weapons platform they hope to acquire.

Exhibit B:
Image

Not taking this dastardly attack laying down, a nearby Blue Army Saboteur rushes forward to defend his faction's position the only way he knows how - with explosives!

Soviet and Allied personnel and AA-gun taken from my LeoCAD renditions of Westwood's Red Alert game. If you wish to use any of my designs, I ask only that you please credit me as the artist. Thank you.
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Re: Newbish n00b questions, MkII

Postby stubby » Wed Oct 23, 2013 6:49 pm

Okay. Well, there is no directional explosive in the world that works like that, so you're probably better off just dropping the "explosive" part and treating both of these as regular Blast damage. All the Explosion-specific parts about knockback and fire etc. can be skipped since it's not really an explosion.

There used to be a sidebar option for replacing the d10s in an Explosive with any other die and keeping the other stats the same. I'm not sure what happened to it, but it would let you replace (for instance) a one-use 2d10 Explosive with a one-use 2d4 Incendiary or a one-use 2d8 Blast.
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Re: Newbish n00b questions, MkII

Postby Kirillyos » Wed Oct 23, 2013 7:09 pm

I was specifically thinking of a directional mine like the M18A1 Claymore, though the concept of a "explodes to one side but not the other" could also be used to emulate reactive armor.

Image

Image

http://news.bbc.co.uk/2/hi/5082788.stm
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Re: Newbish n00b questions, MkII

Postby stubby » Wed Oct 23, 2013 7:16 pm

Right, which is a standard explosion (in all directions) that fires a standard shotgun blast (in an arc). The explosion part works like an Explosion and the shotgun part works like a ShotGun, which makes them easy to remember.

The range ratios are even almost the same. The explosion is dangerous out to 2", and the shotgun is dangerous out to 8" with diminishing damage.
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Re: Newbish n00b questions, MkII

Postby Tzan » Wed Oct 23, 2013 7:18 pm

To Kirillyos
You might notice that red "Deadly" area that extends almost 10 meters behind.
The Orange Dangerous area is 25 meters behind.
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Re: Newbish n00b questions, MkII

Postby Kirillyos » Wed Oct 23, 2013 8:05 pm

Tzan wrote:To Kirillyos
You might notice that red "Deadly" area that extends almost 10 meters behind.
The Orange Dangerous area is 25 meters behind.


Yes, I noticed that (it's why I had my Saboteur hide behind a barrier). But in games like BrikWars, things tend to be simplified, rather than be a 1:1 scale simulation.
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Re: Newbish n00b questions, MkII

Postby stubby » Wed Oct 23, 2013 9:09 pm

Kirillyos wrote:But in games like BrikWars, things tend to be simplified,

It's true. That's why it's probably better to use the existing rules that already exactly match the situation rather than making up new ones.
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