Battlegrinder wrote:109. So even big units get bonked around by Mk1 Explosives?
Yes. But it's just a 2" Thrust. You're not moving the entire unit 2", you're just poking the part of it closest to the explosion. A 2" poke makes a big difference to a 2" unit, but not so much to a 9" unit.
Voin wrote:110. So does Armor plating (if hit) use up a creation's inches of devices for the turn?
Not usually, unless the creation is swinging it around like a Shield.
Voin wrote:111. Can shields be extended to cover more than just the structure that generates them (think Death Star shield generator from Return of the Jedi).
In theory. The Energy Shield rules still need a lot of work.
Voin wrote:112. What's the general consensus amongst the BrikWars community on flick-fire missiles?
They exist, and some vehicles have them? Not sure what you're asking. I've always just statted them as rockets.
Voin wrote:113. If weapons are regarded as "Surface Elements", how are field guns that are just mounted on a bare-bones platforms, not on a bunker or vehicle, "powered"?
Usually the platform is half the size of the gun, so I've never seen this turn into a problem. I guess it's possible; the gun would just have to use the Divert All Power rule in 8.6.
Voin wrote:114. How many SN dice are typically assigned to the average, garden-variety SuperNatural unit in BrikWars?
Between one and three, depending on the purpose of the unit.