stubby wrote:Voin wrote:133. If a grabber arm has a gun built into it does it get automatic hits with the gun after making the grab?
133. No, but that's a cool mech.
Thanks! The idea came to me after building the old Battle Droid Carrier and noticing how much that windscreen resembled a mechanized fox head. Foxes are one of my wife's favorite motifs, so I took it a step further and made it thematic to a mythological version: Fox -> Kitsune -> 9 tails -> back-mounted 9-weapon rack (and the weapons can all be switched around for a customized loadout).
The main body was inspired by the excellent Ninjago line, but I plan on upgrading it (this version was basically proof-of-concept). Currently, the Kitsune weapon rack can only fire forward, but eventually I'll make the Mk. II have hinge-arm pieces to give it wider firing arcs (and make it look even more Japanese, since those things will resemble tentacles). It's just that hinges are a pain in the ass to work with in LeoCAD.
stubby wrote:Grabbing is a little funny in that whatever or whomever you grabbed is still assumed to be struggling around while you've got a hold of them, so it's not clear that they wouldn't be wiggling out of the way of your palmblaster and you'd just end up blasting your own fingers off.
After some playtesting a couple weekends ago I need to add some limitations to the Grab rules for grabbing units much smaller than yourself. It'll probably be free Grabs on anyone half your Size or larger, and then some kind of Use roll on any unit smaller than that. (One of my mechs ended up taken out by a single munchfig. I should post photos later.)
138. "munchfig"? Like the little goblin dudes from the Heroica games?