Gungnir wrote:That much force is needed to get past the shields and armor of some capital ships.
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IVhorseman wrote:Hey I have a stupid n00b question:
What happens when I've got a squad full of heavily armored dudes? If I have 4 guys in heavy armor, does that mean that the whole squad of 10 gets to ignore 4 dice worth of damage? I can tell that static damage of +1s from all the rifles would add up to the point where an armored guy would die (and if you chose to include armor resistance in the damage roll then you'd be forced to target an armored dude), but it feels like there's something super broken that I'm forgetting about that could be abused.
stubby wrote: Now if you're talking about some type of damage that affects the whole squad at once, like an explosion, then the full explosion damage hits each squaddie in its radius. The ones wearing armor take that amount of damage minus one die.
Vason wrote:152: Similar question, with Overkill: say I fire my size 3 gun at a line of minifigs, the first one unshielded, the second one shielded, the rest behind unshielded, and roll 6, 5, 4, 4(bonus). The total is 19, which kills the first, but how do I handle the second? Remove the highest die from the roll, subtract 5 due to the first minifig, giving a total of 8? Remove the lowest, subtract 5, get 10, and kill the one behind it as well?
How does one choose which die to remove from the explosion damage pool? Choose the highest die and remove it? Lowest? Reroll the damage total, less one die?
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