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Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
Natalya wrote:Wtf is going on in this thread?
2010 Rulebook wrote:Half Minds
...
A Programmed Creature is limited in its ability to make complex strategic decisions, and instead follows a simple set of behaviors. Simple Creatures are given an ass of behaviors at the beginning of the battle, and may only behave in accordance with those instructions. A Simple behavior must be fairly specific: “Move to the nearest wounded allies and attempt to heal them” or “Stay close to the nearest allied troops and fire at enemy combatants” are fine Simple behaviors; “Defeat all enemies” and “Win the battle” are not. Random animals and wildlife are often made Simple for efficiency’s sake, with short behaviors like “flee from any nearby threat” or “if it's nearby and looks edible, try to eat it.”
While not technically Creatures, traps and mechanized defense systems are often given Simple behaviors as well, such as "fire at anything in range and moving" or "if intelligent life is detected, release deadly neurotoxin gas."
A Programmed Creature is Useful as long as it has a Program to execute. Deleting the program or tricking it into a paradox can cause the Creature to go haywire.
Examples: Kill-bots, golems, summoned elementals, guard dogs, mind-control victims, bureaucrats, sheep
Voin wrote:Oh yes - on the actual tactically reasonable side of things, I've been kicking around a few "breaching squad" ideas myself.
Voin wrote:I was actually considering making a "smart missile" that would have a charging weapon on the front for breaking through armor/bunkers (maybe even penis up the CP to make it Armor Piercing via SN d12) and a big ol' thruster for getting to the target quickly and cheaply.
Voin wrote:That's... not quite what I had in mind. Said breaching squads would not be just anti-tank, but be used for all-around boarding of hardened enemy structures. Their load-out would include something like:
Voin wrote:6. A reasonably fast vehicle (to shelter the squad) with a battering ram (charging weapon) and a boarding ramp that would deploy directly after the battering ram penetrates the outer shell of the target. I might even use IVHorseman's "Assault Tank" idea and make the vehicle have 4d10 armor in the front, and 2d10 in the back (since retreat isn't an option).
7. Explosives (of course) for softening up the target.
8. BlastGuns for close-up fighting against tightly-grouped enemy crew - may even be mounted version with Heavy operating behind a shield.
9. Decoy drones to keep the target busy and use up its inches of Armor plating and/or Shield Generators.
10. Poison sprayers - like flamethrowers, good for killing infantry while leaving material largely undamaged, but won't spread out of control like flames. Breaching team may need environment suits if deploying these.
11. Random tools (Drills, prybars, buzz-saws, etc).
12. and maybe even this thing I came up with:
The crew themselves would consist of a good mix of Scouts (for sneaking and disabling traps), Engineers (for removing enemy armor plating and kitbashing new controls to take over), Pilots (for piloting breaching vehicle and then the new acquisition if need be), Gunners/Heavies (for manning guns on the way in, obviously, and taking control of new systems), and possibly an Officer to coordinate them. If they're going after a high-priority target (like a Command Vessel) , I may assign them SuperNatural Technomancer (or whatever the appropriate equivalent would be in the setting) to take control of enemy systems.
Anyway, that's just some ideas I had off the top of my head, and this mix has yet to be tested in large-scale combat (though when I get to that, I'll let y'all know how they do).
This is by no means the only or best way of getting the breaching function done (and will probably be quite pricey, CP-wise). If anyone has other ideas on this, by all means, let them be heard.
Warhead wrote:my head burns with War.
IVhorseman wrote:Jokes on you if you toss grenades into a cockpit or control room - you're gonna fry the controls and turn the tank into an ugly building instead.
Natalya wrote:Wtf is going on in this thread?
stubby wrote:I'm unconvinced by any of these arguments until you've put your ideas into a battle and provided photos of the results.
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