Bluefog wrote:What about if the guy holding the rocket launcher gets killed, would launcher explode too? I've been doing a coin toss for that, but contemplating making it that it will depending on how much overkill there is on the minifig, you know, dude gets killed while about to fire rocket launcher and the attack is a critical success type of deal.
Voin wrote:I suppose it would depend on how realistik your battle is. The real-life Soviet-designed RPG-7 has an inertia-triggered-fuse that arms the warhead in mid-flight, well-away from the operator, once the grenade has built up enough momentum. That's why those sub-literate cave-dwelling terrorist savages in the Taliban can carry them around like armfuls of French bread and (unfortunately) not blow themselves up - Russian engineering is legendary for its ruggedness.
Realistik misfires typically involve the fuse *not* arming for whatever reason (i.e. the grenade not traveling far enough to trigger), and landing somewhere as a dud (part of my duties in the military involved working with such UXOs [UneXploded Ordnance]. Also, the geniuses in the brass apparently don't understand how acronyms work.
One soldier, Channing Moss took an RPG to the torso, and it got stuck there in him, unexploded (but with the very scarily real potential to still go off). The docs had to literally perform rocket-surgery to get it out of him (he lived, thank God).
So in Brikwars terms, I'd say it lands as a dud, and then has a coin-flip or die-roll or whatever chance of going off on subsequent turns. A quick (and
stupiddaring) minifig might take the initiative to pick it up and fire it back at the enemy.
Silverdream wrote:^This is ... kind of racist.
Silverdream wrote:It just seems far too reminiscent of how American soldiers would treat enemy Japanese in World War II, Vietnamese in the the Vietnam War and Filipinos in the American-Philippine war. Dehumanizing people is sickening no matter what they've done, and it leads to worse ideas.
Also in my opinion, it goes directly against the spirit of the game to have a realistic brikwar. Then again, it's also in the spirit of the game to go against the rules of the game.
Silverdream wrote:What you're saying makes no sense to me. I'm not saying that as an argument against whatever you're arguing, but I really don't understand. The Taliban dehumanize themselves?
Silverdream wrote:I think everyone can agree that extremism is bad, and that's why I'm arguing that we shouldn't dehumanize people. Just because someone else is being horrible doesn't give you the same excuse.
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